Godot MCP Runtime MCP
v3.8.0io.github.erodenn/godot-mcp-runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
transport:stdio
runtime:npm
Target client
run in your project directory
claude mcp add godot-mcp-runtime -e GODOT_PATH=<GODOT_PATH> -e DEBUG=<DEBUG> -e GODOT_MCP_DISABLE_ELICITATION=<GODOT_MCP_DISABLE_ELICITATION> -e GODOT_MCP_STRICT=<GODOT_MCP_STRICT> -e GODOT_MCP_DISABLE_SECURITY=<GODOT_MCP_DISABLE_SECURITY> -- npx -y godot-mcp-runtime
Adds it for this project only. Append --scope user to make it available everywhere. Claude Code docs
This listing does not declare its tools. Connect the server and your client will discover them on the handshake.