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VS Code PortlandMaps (Unofficial) render_parcel_shape

How to: VS Code PortlandMaps (Unofficial) render_parcel_shape

client:VS Code transport:streamable-http tool:render_parcel_shape

Add PortlandMaps (Unofficial) to VS Code

  1. 01

    Open .vscode/mcp.json and merge this in. Keep any servers already there.

{
  "servers": {
    "portlandmaps-mcp": {
      "type": "http",
      "url": "https://portlandmaps-mcp.vercel.app/mcp/v2"
    }
  }
}
  1. 02

    Save the file and restart VS Code.

  2. 03

    Ask for something render_parcel_shape does. VS Code lists the server's tools on connect and calls render_parcel_shape itself — you do not invoke it by name.

  3. 04

    If nothing happens, check the server is running and that PortlandMaps (Unofficial)'s identifier in your config matches the one above exactly.

Requires agent mode. MCP: Open User Configuration puts the same block in every workspace. VS Code docs

Set these first

PortlandMaps (Unofficial) will not start until these are set, so render_parcel_shape never becomes available.

  • PORTLANDMAPS_API_KEY
  • PORTLANDMAPS_API_KEY_PARAM
  • PORTLANDMAPS_CACHE_TTL_MS

Same tool, other clients

This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what the server actually exposes, not what its listing claims.

Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.