GodotLens MCP
v1.1.1io.github.pzalutski-pixel/godotlens
Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks
transport:stdio
runtime:npm
Target client
run in your project directory
claude mcp add godotlens -e GODOT_LSP_HOST=<GODOT_LSP_HOST> -e GODOT_LSP_PORT=<GODOT_LSP_PORT> -e GODOT_DAP_HOST=<GODOT_DAP_HOST> -e GODOT_DAP_PORT=<GODOT_DAP_PORT> -e GODOT_BIN=<GODOT_BIN> -e GODOT_PROJECT_ROOT=<GODOT_PROJECT_ROOT> -e GODOT_LSP_TIMEOUT=<GODOT_LSP_TIMEOUT> -e GODOT_DIAGNOSTICS_TIMEOUT=<GODOT_DIAGNOSTICS_TIMEOUT> -e GODOT_VERSION=<GODOT_VERSION> -e GODOT_FIND_FILE_LIMIT=<GODOT_FIND_FILE_LIMIT> -- npx -y godotlens-mcp
Adds it for this project only. Append --scope user to make it available everywhere. Claude Code docs
This listing does not declare its tools. Connect the server and your client will discover them on the handshake.