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GodotLens MCP

v1.1.1

io.github.pzalutski-pixel/godotlens

Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks

transport:stdio runtime:npm

Target client

run in your project directory

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

claude mcp add godotlens -e GODOT_LSP_HOST=<GODOT_LSP_HOST> -e GODOT_LSP_PORT=<GODOT_LSP_PORT> -e GODOT_DAP_HOST=<GODOT_DAP_HOST> -e GODOT_DAP_PORT=<GODOT_DAP_PORT> -e GODOT_BIN=<GODOT_BIN> -e GODOT_PROJECT_ROOT=<GODOT_PROJECT_ROOT> -e GODOT_LSP_TIMEOUT=<GODOT_LSP_TIMEOUT> -e GODOT_DIAGNOSTICS_TIMEOUT=<GODOT_DIAGNOSTICS_TIMEOUT> -e GODOT_VERSION=<GODOT_VERSION> -e GODOT_FIND_FILE_LIMIT=<GODOT_FIND_FILE_LIMIT> -- npx -y godotlens-mcp

Adds it for this project only. Append --scope user to make it available everywhere. Claude Code docs

This listing does not declare its tools. Connect the server and your client will discover them on the handshake.