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Verified official

Godot MCP MCP

v4.1.11

io.github.satelliteoflove/godot-mcp

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

transport:stdio runtime:npm

Target client

run in your project directory

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

claude mcp add godot-mcp -e GODOT_HOST=<GODOT_HOST> -e GODOT_MCP_READ_ONLY=<GODOT_MCP_READ_ONLY> -- npx -y @satelliteoflove/godot-mcp

Adds it for this project only. Append --scope user to make it available everywhere. Claude Code docs

This listing does not declare its tools. Connect the server and your client will discover them on the handshake.