Godot MCP MCP
v4.1.11io.github.satelliteoflove/godot-mcp
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
transport:stdio
runtime:npm
Target client
run in your project directory
claude mcp add godot-mcp -e GODOT_HOST=<GODOT_HOST> -e GODOT_MCP_READ_ONLY=<GODOT_MCP_READ_ONLY> -- npx -y @satelliteoflove/godot-mcp
Adds it for this project only. Append --scope user to make it available everywhere. Claude Code docs
This listing does not declare its tools. Connect the server and your client will discover them on the handshake.