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Claude.ai klyo games: publish HTML5 browser games klyo_release_rollback

How to: Claude.ai klyo games: publish HTML5 browser games klyo_release_rollback

client:Claude.ai transport:streamable-http tool:klyo_release_rollback

Add klyo games: publish HTML5 browser games to Claude.ai

  1. 01

    Open Settings → Connectors → Add custom connector and merge this in. Keep any servers already there.

https://panel.klyo.pl/mcp?profil=gry
  1. 02

    Save the file and restart Claude.ai.

  2. 03

    Ask for something klyo_release_rollback does. Claude.ai lists the server's tools on connect and calls klyo_release_rollback itself — you do not invoke it by name.

  3. 04

    If nothing happens, check the server is running and that klyo games: publish HTML5 browser games's identifier in your config matches the one above exactly.

Claude on the web takes a remote URL and completes OAuth in the browser. For a packaged server use Claude Desktop or Claude Code instead. Claude.ai docs

Same tool, other clients

This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what the server actually exposes, not what its listing claims.

Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.