llms.txt
+200 −21
https://appside.build/llms.txt
− Appside (appside.build) is a web store and checkout platform for mobile games and apps, founded in 2026 by Oded Kovach. Not affiliated with Appcharge. Pricing: 3.9% per successful payment, no setup fee, no subscription.− - [Appside: your app's store, on the web](https://appside.build/): A web store that looks and feels like your app, with checkout and delivery back into your game. Currently in test mode with an interactive demo.− - [Appcharge alternative: Appside vs Appcharge compared (2026)](https://appside.build/appcharge-alternative/): Appside vs Appcharge: an AI-native 2026 platform vs a 2022 one. Self-serve store changes, a three-step integration and a published 3.9% rate. Sources linked.− - [Appside developer docs](https://appside.build/docs/): How Appside gives your game a web store that matches your app: signed-in players, checkout and signed delivery of items back to your game. Test mode.− - [Quickstart: sell your first pack · Appside Docs](https://appside.build/docs/quickstart/): Connect a test-mode Appside store: issue a player token, open the store, handle the webhook and buy a pack with a test card.− - [Coming from Appcharge Payment Links · Appside Docs](https://appside.build/docs/migrate-from-appcharge/): How an Appcharge Payment Links integration maps to Appside: keep your item-granting code, switch to player tokens and our webhook.− - [Appside MCP: game web store docs for coding agents](https://appside.build/docs/mcp/): Connect to Appside’s public MCP server: search game web store docs, retrieve SDK examples and read pricing. Remote endpoint, tool arguments and verified examples.− - [Can iOS games link to a web store? US rules, October 2026](https://appside.build/can-ios-games-link-to-a-web-store/): Yes, in the US. Apple must allow buttons and links to your web store and currently collects no commission on them. What the courts decided, what is still open, and how to set it up.− - [Neon alternative for mobile games: Appside vs Neon (2026)](https://appside.build/neon-alternative/): Appside vs Neon (neonpay) for game web stores. Neon targets $50M+ publishers and starts with sales. Appside is self-serve, at a published 3.9% per payment.− - [Stash alternative for mobile games: Appside vs Stash (2026)](https://appside.build/stash-alternative/): Appside vs Stash for mobile game web stores. Stash says you can't self-register and estimates about 10% in total fees. Appside is self-serve at 3.9% per payment.− - [Xsolla alternative for mobile games: Appside vs Xsolla (2026)](https://appside.build/xsolla-alternative/): Looking for an Xsolla alternative? Appside vs Xsolla on pricing, going live, store building and integration for mobile game web stores. Every Xsolla claim sourced.− ## Developer source− - [Appside developer docs](https://appside.build/docs/index.md)− - [Quickstart: sell your first pack · Appside Docs](https://appside.build/docs/quickstart.md)− - [Player tokens · Appside Docs](https://appside.build/docs/player-tokens.md)− - [Webhooks: order.paid and order.refunded · Appside Docs](https://appside.build/docs/webhooks.md)− - [Deep links back to your game · Appside Docs](https://appside.build/docs/deep-links.md)− - [Testing Appside: test cards, 3-D Secure and outages](https://appside.build/docs/testing.md)− - [SDKs and their status · Appside Docs](https://appside.build/docs/sdks.md)− - [Coming from Appcharge Payment Links · Appside Docs](https://appside.build/docs/migrate-from-appcharge.md)− - [Appside MCP: game web store docs for coding agents](https://appside.build/docs/mcp.md)+ Appside (appside.build) is a web store and checkout platform for mobile games and apps, founded in 2026 by Oded Kovach. Not affiliated with Appcharge. Pricing: 3.9% per successful payment, no setup fee, no subscription, no minimum.+ App catalog registration: any coding agent can list an app or game it built with register_app and verify_app at https://appside.build/mcp, with no Appside account. Verified listings: https://appside.build/apps/llms.txt. Guide: https://appside.build/docs/catalog/+ - [Appside: web store and checkout for mobile games, 3.9% per payment](https://appside.build/): Web store and checkout for mobile games: 3.9% per payment, no setup fee. Apple Pay, Google Pay, cards, fraud screening, player ID login and signed webhooks.+ - [Web subscriptions for mobile games: memberships and passes · Appside](https://appside.build/subscriptions/): Sell memberships, season passes and monthly cards on your game's web store: renewed by card, signed events, one-tap cancel. 3.9% per payment.+ - [Dex, the AI store advisor for your game's web store · Appside](https://appside.build/advisor/): Dex reads your own catalogue, theme and funnel, runs ten checks with evidence, and proposes fixes you approve. Never publishes on its own.+ - [Appcharge alternative: Appside at 3.9% per payment (2026)](https://appside.build/appcharge-alternative/): Appside vs Appcharge: a self-serve store built from your app link, 3.9% per successful payment with no setup fee, and dated public pricing evidence for both.+ - [Appside developer docs](https://appside.build/docs/): How Appside gives your game a web store that matches your app: signed-in players, checkout and signed delivery of items to your game.+ - [Web store builder quickstart: sell your first pack · Appside Docs](https://appside.build/docs/quickstart/): Connect your Appside store: issue a player token, open the store, handle the webhook and buy a pack with a test card.+ - [Player ID login: sell from your web store without an app update](https://appside.build/docs/player-login/): Let players sign in to your Appside web store with their in-game ID. One signed player.verify webhook; no SDK or app update needed to start.+ - [Migrate from Appcharge to Appside: player tokens and webhooks](https://appside.build/docs/migrate-from-appcharge/): Move from Appcharge Payment Links to Appside with player tokens, signed webhooks, SDK examples, a migration checklist and repeatable delivery tests.+ - [Appside MCP: game web store docs for coding agents](https://appside.build/docs/mcp/): Connect your coding agent to Appside's public MCP server: search the docs, get SDK examples per platform and read the published price.+ - [List your app or game free: Appside catalog for coding agents](https://appside.build/docs/catalog/): Any coding agent can list an app or game it built: register over MCP or HTTP, prove ownership with a token, get a public page and a Play button.+ - [Starward demo game terms (test mode) · Appside](https://appside.build/games/starward/terms/): Terms for Starward, Appside's test-mode demo game: test purchases only, no real payments, and demo progress that may be reset.+ - [Starward demo game privacy (test mode) · Appside](https://appside.build/games/starward/privacy/): What Starward, Appside's test-mode demo game, stores: an anonymous player ID, demo progress and test orders. No ads, tracking or data sales.+ - [Manage your Appside store with an AI agent: local publisher MCP](https://appside.build/docs/agent-store/): Manage your Appside store with an AI agent: a local publisher MCP adapter, read-only by default, with opt-in revision-checked writes.+ - [Player data endpoint: balance, level and name · Appside Docs](https://appside.build/docs/player-data/): One read-only endpoint on your backend lets the Appside store show the player their name, balance and level, signed and cached safely.+ - [Campaigns, gift codes and daily rewards for game web stores](https://appside.build/docs/campaigns/): First-purchase bonuses, capped discount codes, gift codes and daily rewards: preview, sandbox-test and launch from Studio, delivered by signed webhooks.+ - [Web store insights: revenue, conversion and sources · Appside](https://appside.build/docs/insights/): Visits from real browsers, paid orders, refunds, net, ARPPU and repeat buyers, by source, campaign, pack and sign-in method. What Appside records.+ - [Subscriptions: memberships and season passes · Appside Docs](https://appside.build/docs/subscriptions/): Appside subscriptions: plans, lifecycle events to your fulfillment URL, one-tap cancel that keeps access to the paid date, and the limits.+ - [AI builder and Dex: what they do and never do · Appside Docs](https://appside.build/docs/ai-builder/): What Appside's AI builder and Dex, the store advisor, read and change, and what they never touch: prices, publishing and other stores.+ - [Web store purchase to game wallet: signed webhook flow · Appside](https://appside.build/docs/purchase-to-wallet/): Verify signed webhooks, deduplicate grants, handle refunds and refresh the game wallet. A step-by-step integration walkthrough.+ - [Agent accounts · Appside Docs](https://appside.build/docs/agent-accounts/): Create an Appside account from an AI agent, submit listings and build a draft, then claim it by email.+ - [App store payment rules by country for games (2026): Apple and Google](https://appside.build/app-store-payment-rules-by-country/): Where can a mobile game link to its web store, and what do Apple and Google charge? A dated, country-by-country table for the US, EU, UK, Japan, South Korea, India and everywhere else, from Apple and Google's own pages.+ - [Apple App Store fees for games in 2026: by region and program](https://appside.build/apple-app-store-fees/): Apple App Store fees for games in 2026 by region and program: commission, small business rate, link-out fees, with Apple's sources.+ - [Appcharge alternatives (2026): 4 game web stores with fees compared](https://appside.build/best-appcharge-alternatives/): Appside, Xsolla, Stash and Neon compared with Appcharge on sign-up, fees and integration, each with a dated source. Appside: 3.9% per payment, no setup fee.+ - [Best web store platforms for mobile games (2026), with prices](https://appside.build/best-web-store-platforms-for-mobile-games/): Compare Appside, Appcharge, Xsolla, Stash and Neon on eight criteria, with published prices and dated sources, plus the questions to ask every vendor before you sign.+ - [Xsolla alternatives (2026): 4 mobile game web shops compared](https://appside.build/best-xsolla-alternatives/): Compare Appside, Appcharge, Stash and Neon as Xsolla alternatives for a mobile game web shop: dated pricing, setup and integration sources. Appside: 3.9% per payment.+ - [Black Friday for mobile game web stores: a 2026 playbook](https://appside.build/black-friday-mobile-game-web-store/): A 2026 Black Friday playbook for mobile game web stores: offers, timing, promo codes and what to prepare, step by step.+ - [Build vs buy a mobile game web store: the full checklist (2026)](https://appside.build/build-vs-buy-game-web-store/): Build or buy a mobile game web store? The full checklist of what an in-house store needs, and what a platform covers, in 2026.+ - [Can iOS games link to a web store in 2026? Rules by country](https://appside.build/can-ios-games-link-to-a-web-store/): Yes in the US, with rules in the EU, Japan, Brazil and Korea. What Apple allows for iOS games linking to a web store in 2026, with sources.+ - [Cheapest way to take payments for a mobile game web shop (2026): every fee, from public rate cards](https://appside.build/cheapest-way-to-take-payments-for-a-game-web-shop/): The cheapest way to take payments for a mobile game web shop in 2026: provider fees, card processing, tax and chargebacks compared from published rate cards (Appside 3.9%, Stash 5% flat or 10% all-in, Appcharge 4–5% per its blog), with a $9.99 and a $50,000-a-month example.+ - [How to drive players to your mobile game web store: 9 channels, ranked (2026)](https://appside.build/drive-players-to-web-store/): Where web store traffic actually comes from: in-game links where the rules allow them, push, email, Discord, creators with promo codes, support, events and payment links. What each channel costs, how to measure it with a code per channel, and what to set up first.+ - [A/B testing web store providers: how to compare two checkout vendors honestly (2026)](https://appside.build/game-web-store-ab-testing/): A test design for switching mobile game web store providers: split by spender tier, hold out, run at least two weeks, decide on net revenue per eligible player after fees and refunds, and the five ways the test lies to you. With the arithmetic for a published-fee provider.+ - [Web store attribution for mobile games: connect campaigns to web purchases (2026)](https://appside.build/game-web-store-attribution/): How to attribute mobile game web store purchases to the campaign, channel or creator that caused them, with the data your store already gives you: a signed order webhook with player ID and pack, promo codes per channel, and a server-to-server event to your MMP from your own backend.+ - [Mobile game web store launch strategy: the first 30 days, step by step (2026)](https://appside.build/game-web-store-launch-strategy/): A launch plan for a mobile game web store: who to launch to first, what the store needs on day one, the three offers that work at launch, how to brief support and community, and the five numbers to read at days 7, 14 and 30.+ - [Localized pricing for mobile game web stores: price points, not exchange rates (2026)](https://appside.build/game-web-store-localized-pricing/): How to price a game web store across countries: why app store tier tables beat live FX, the price-point method for ten currencies, local payment methods by region, translations, and what a web store can and cannot do about tax and purchasing power. With the currency table Appside uses.+ - [Passwordless login for game web stores: let the game sign the player in (2026)](https://appside.build/game-web-store-login/): Why web store login kills conversion, and the design that removes it: the game already knows the player, so the backend signs a short-lived player token and the store opens signed in. No password, no code by email, no new account. Includes the token rules, the outside-the-game case and what to tell support.+ - [Loyalty programs for mobile game web stores: economics, abuse limits and what to build (2026)](https://appside.build/game-web-store-loyalty/): Daily bonuses, points and VIP tiers in a game web store: what they cost in given-away currency, how to stop one player claiming ten times, when a loyalty program beats a plain offer, and how to run one from your own backend on top of a web store that grants through a signed webhook.+ - [Web store payment reconciliation for mobile games: orders, grants and payouts that match (2026)](https://appside.build/game-web-store-reconciliation/): A reconciliation routine for a game web store: the three records that must agree (your order table from the signed webhook, the store's order list, your wallet ledger), the daily three-way match, what each mismatch means, how refunds and retries fit, and what to keep for the auditor.+ - [Refunds in a mobile game web store: reversing the grant, keeping the player (2026)](https://appside.build/game-web-store-refunds/): How refunds work when your game sells on the web: who can refund, what the order.refunded webhook carries, how to reverse currency a player already spent, a refund policy that stops abuse without punishing honest players, and the three refund cases support will meet.
Showing the first 40 of each.