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kuickr changelog

co.kuickr/kuickr

15 changes recorded. MCP Harbor re-reads this listing from the official registry every six hours and asks the live server what it exposes, and keeps what changed between one look and the next.

  • server.json 1 field changed
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    0.1.40 0.1.42

  • server.json 1 field changed
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    0.1.39 0.1.40
  • server.json 1 field changed
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    0.1.38 0.1.39

  • server.json 1 field changed
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    0.1.37 0.1.38
  • server.json 1 field changed
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    0.1.36 0.1.37

  • llms.txt +12 −12

    https://kuickr.co/llms.txt

    − Call `kuickr_get_design_system` before creating rich pages and follow its returned Jazari procedure.− write what's new, and fetch the design system's callable procedure before authoring:− - `kuickr_style_guide` — Return the Kuickr house-style reference. Use it for visual and responsive rules; the callable Jazari authoring procedure is returned by kuickr_get_design_system.− - `kuickr_game_guide` — Return the Kuickr game-authoring guide: single-player-by-default capability declaration, opt-in multiplayer SDK API, host-authority pattern, sandbox rules, inline pixel-sprites, the 2D engine, and worked examples. Call this BEFORE authoring a game. A game is published as an HTML page via kuickr_page (kind html), tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`).− - `kuickr_list_design_systems` — List the four visible design-system families and their eligible profiles, including the default family/profile, exact current versions, token prefixes, allowed surfaces, artifact URLs, and permission-visible docs. Compatibility ids stay hidden. Call before choosing Page styling.− - `kuickr_get_design_system` — Resolve the authored Page look for a destination, then return one family/profile/version with metadata, token CSS, DESIGN.md, and the guide-only Jazari procedure. Pass org+folder and optional path; omit id to honor Page → Folder → Space → account → registry-default precedence. For an explicit read pass a canonical family with optional profile/version, or an old compatibility id to retrieve its fixed artifact. New Page writes accept canonical family ids only. Nodepa− - `kuickr_board` — Arrange authorized pages or independent account-owned notes on a named Board — cards you place, link and group (slot 71). Call this when someone wants their pages laid out as a map or mindmap rather than a list: publish the pages with kuickr_page first, then place them here. Cards are addressed by page PATH, never by an internal id.− - `kuickr_slot` — Reserve the next free numbered-spec slot BEFORE you author it, so two authors can never collide on the same number (numbered specs live in a shared, hosted plans/ folder).− - `kuickr_game_template` — Return a self-contained, tested GAME STARTER you can copy, customize, and publish via kuickr_page (kind html, tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`)). Each starter already wires the /pkg runtime (SDK + vendored engines) and follows the small-game rendering doctrine. Call with no args to list the starter types; call with `type` to get one's full HTML. Types: runner (one-button single-player sprite runner), board (host-authoritative turn game),− - `kuickr_game_sound` — Ready-to-paste GAME SOUND snippets (spec 51 GameKit audio). Games make sound the doctrine way — GENERATED, no audio files, played locally per client (never relayed). Call with no args to list sound intents; call with `intent` for a snippet: a cozy kuickr-sfx one-liner (always works) + a punchier ZzFX param array to customize + which event to fire it on. Intents: jump, coin, hit, powerup, select, win, lose, explosion, spawn, loop. Pull kuickr_game_guide first for the /pkg − - `kuickr_game_build` — Measure + shrink a published GAME (spec 51 GameKit build).− - `kuickr_recipes` — Kuickr's internal authoring recipes — curated procedures and patterns for architecture artifacts (Ruby boundaries, ERDs, class/sequence diagrams, animated HTML/SVG), rich pages, and games. Pull the relevant recipe BEFORE authoring.+ `kuickr_get_design_system` returns the design tokens and authoring notes for a rich page.+ write what's new, and read a design system's tokens and authoring notes:+ - `kuickr_style_guide` — Return the Kuickr house-style reference: visual and responsive rules for pages. Design-system tokens and authoring notes come from kuickr_get_design_system.+ - `kuickr_game_guide` — Return the Kuickr game-authoring guide: single-player-by-default capability declaration, opt-in multiplayer SDK API, host-authority pattern, sandbox rules, inline pixel-sprites, the 2D engine, and worked examples, for authoring a game. A game is published as an HTML page via kuickr_page (kind html), tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`).+ - `kuickr_list_design_systems` — List the four visible design-system families and their eligible profiles, including the default family/profile, exact current versions, token prefixes, allowed surfaces, artifact URLs, and permission-visible docs. Compatibility ids stay hidden. Useful when choosing Page styling.+ - `kuickr_get_design_system` — Resolve the authored Page look for a destination, then return one family/profile/version with metadata, token CSS, `DESIGN.md`, and short authoring notes (`authoring_procedure`). Pass org+folder and optional path; omit id to honor Page → Folder → Space → account → registry-default precedence. For an explicit read pass a canonical family with optional profile/version, or an old compatibility id to retrieve its fixed artifact. New Page writes accept canonical family + - `kuickr_board` — Arrange authorized pages or independent account-owned notes on a named Board — cards you place, link and group (slot 71), for pages laid out as a map or mindmap rather than a list. Pages are published with kuickr_page, then placed here. Cards are addressed by page path, not an internal id.+ - `kuickr_slot` — Reserve the next free numbered-spec slot ahead of authoring, so two authors never take the same number (numbered specs live in a shared, hosted plans/ folder).+ - `kuickr_game_template` — Return a self-contained, tested game starter to copy, customize, and publish via kuickr_page (kind html, tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`)). Each starter already wires the /pkg runtime (SDK + vendored engines) and uses the small-game rendering approach. With no args it lists the starter types; with `type` it returns one's full HTML. Types: runner (one-button single-player sprite runner), board (host-authoritative turn game), arena (realt+ - `kuickr_game_sound` — Ready-to-paste game sound snippets (spec 51 GameKit audio). Game sounds are generated in code, with no audio files, and play locally on each client (never relayed). With no args it lists sound intents; with `intent` it returns a snippet: a cozy kuickr-sfx one-liner (works everywhere) + a punchier ZzFX param array to customize + which event to fire it on. Intents: jump, coin, hit, powerup, select, win, lose, explosion, spawn, loop. kuickr_game_guide lists the /pkg sound pa+ - `kuickr_game_build` — Measure + shrink a published game (spec 51 GameKit build).+ - `kuickr_recipes` — Kuickr's internal authoring recipes — curated techniques and patterns for architecture artifacts (Ruby boundaries, ERDs, class/sequence diagrams, animated HTML/SVG), rich pages, and games.

  • server.json 1 field changed
    version
    0.1.29 0.1.36

  • llms.txt +2 −2

    https://kuickr.co/llms.txt

    − - `kuickr_folder` — Manage a Folder (an attached page tree at kuickr.co/<org>/<folder>).− - `kuickr_space` — Manage a Space (org) — your URL namespace at kuickr.co/<slug>.+ - `kuickr_folder` — Manage a Folder (an attached page tree at kuickr.co/spaces/<org>/<folder>).+ - `kuickr_space` — Manage a Space (org) — your URL namespace at kuickr.co/spaces/<slug>.
  • server.json 1 field changed
    version
    0.1.28 0.1.29

  • llms.txt +1 −1

    https://kuickr.co/llms.txt

    − - `kuickr_board` — Arrange Folder- or Space-scoped pages spatially on a named Board — cards you place, link and group (slot 71). Call this when someone wants their pages laid out as a map or mindmap rather than a list: publish the pages with kuickr_page first, then place them here. Cards are addressed by page PATH, never by an internal id.+ - `kuickr_board` — Arrange authorized pages or independent account-owned notes on a named Board — cards you place, link and group (slot 71). Call this when someone wants their pages laid out as a map or mindmap rather than a list: publish the pages with kuickr_page first, then place them here. Cards are addressed by page PATH, never by an internal id.

  • server.json 1 field changed
    version
    0.1.26 0.1.28

  • server.json 1 field changed
    version
    0.1.24 0.1.26
  • llms.txt +4 −3

    https://kuickr.co/llms.txt

    − - `kuickr_game_guide` — Return the Kuickr game-authoring guide: the multiplayer SDK API, host-authority pattern, sandbox rules, inline pixel-sprites, the 2D engine, and worked examples. Call this BEFORE authoring a game. A game is published as an HTML page via kuickr_page (kind html), tagged `game`.− - `kuickr_game_template` — Return a self-contained, tested GAME STARTER you can copy, customize, and publish via kuickr_page (kind html, tagged `game`). Each starter already wires the /pkg runtime (SDK + vendored engines) and follows the small-game rendering doctrine. Call with no args to list the starter types; call with `type` to get one's full HTML. Types: runner (one-button sprite runner + ghost multiplayer), board (host-authoritative turn game), arena (realtime state-only shared space). Pul− - `kuickr_recipes` — Kuickr's internal authoring recipes — curated, high-craft patterns for RICH pages (motion/animation, gradient heroes, 3D tilt, grain/dither) and games. Call this when a request wants something polished, animated, or design-forward — pull a proven recipe BEFORE authoring the HTML.+ - `kuickr_game_guide` — Return the Kuickr game-authoring guide: single-player-by-default capability declaration, opt-in multiplayer SDK API, host-authority pattern, sandbox rules, inline pixel-sprites, the 2D engine, and worked examples. Call this BEFORE authoring a game. A game is published as an HTML page via kuickr_page (kind html), tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`).+ - `kuickr_game_template` — Return a self-contained, tested GAME STARTER you can copy, customize, and publish via kuickr_page (kind html, tagged `game` plus a game type (e.g. `runner`, `board`, `arcade`)). Each starter already wires the /pkg runtime (SDK + vendored engines) and follows the small-game rendering doctrine. Call with no args to list the starter types; call with `type` to get one's full HTML. Types: runner (one-button single-player sprite runner), board (host-authoritative turn game),+ - `kuickr_recipes` — Kuickr's internal authoring recipes — curated procedures and patterns for architecture artifacts (Ruby boundaries, ERDs, class/sequence diagrams, animated HTML/SVG), rich pages, and games. Pull the relevant recipe BEFORE authoring.+ - Get started, step by step: https://kuickr.co/get-started

  • server.json 1 field changed
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    0.1.23 0.1.24

  • server.json 1 field changed
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    0.1.21 0.1.23