create_entity — Gomo Sounds MCP Tool Mutating
create_entity
(create entity) is one of 37 tools on the
Gomo Sounds
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call create_entity from your client
- Claude Code Gomo Sounds create_entity run in your project directory
- Claude Desktop Gomo Sounds create_entity ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Gomo Sounds create_entity ~/.cursor/mcp.json
- VS Code Gomo Sounds create_entity .vscode/mcp.json
- Zed Gomo Sounds create_entity ~/.config/zed/settings.json
- Windsurf Gomo Sounds create_entity ~/.codeium/windsurf/mcp_config.json
- Cline Gomo Sounds create_entity ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Gomo Sounds create_entity ~/.gemini/settings.json
- Grok Gomo Sounds create_entity .mcp.json (in your project root)
- ChatGPT Gomo Sounds create_entity Settings → Connectors → Advanced → Developer mode
- Claude.ai Gomo Sounds create_entity Settings → Connectors → Add custom connector
- LangChain Gomo Sounds create_entity pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http gomo-sounds https://gomosounds.com/mcp
Other tools on this server
- create_game
- game_progress
- sounds_for_folder
- find_sounds
- get_entity
- list_games
- get_game
- generate_sounds
- generate_music
- derive_music
- create_tracks
- job_status
- list_voices
- create_voice
- generate_voice
- choose_sound
- share_sound
- create_event
- delete_sound
- list_folders
- set_sound_direction
- create_folder
- move_entities
- set_game_visibility
- save_sound
- export_game
- get_manifest
- sync_scenes
- mark_installed
- godot_plugin
- game_scenes
- place_scenes
- suggest_game_setup
- accept_terms
- approve_spending
- gomo_guide
This list was read from the server itself, by connecting to it and calling tools/list on 14 November 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.