get_asset — Spritefetch MCP Tool Read-only
get_asset
(get asset) is one of 3 tools on the
Spritefetch
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call get_asset from your client
- Claude Code Spritefetch get_asset run in your project directory
- Claude Desktop Spritefetch get_asset ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Spritefetch get_asset ~/.cursor/mcp.json
- VS Code Spritefetch get_asset .vscode/mcp.json
- Zed Spritefetch get_asset ~/.config/zed/settings.json
- Windsurf Spritefetch get_asset ~/.codeium/windsurf/mcp_config.json
- Cline Spritefetch get_asset ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Spritefetch get_asset ~/.gemini/settings.json
- Grok Spritefetch get_asset .mcp.json (in your project root)
- ChatGPT Spritefetch get_asset Settings → Connectors → Advanced → Developer mode
- Claude.ai Spritefetch get_asset Settings → Connectors → Add custom connector
- LangChain Spritefetch get_asset pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spritefetch https://api.spritefetch.dev/mcp
Other tools on this server
This list was read from the server itself, by connecting to it and calling tools/list on 5 November 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.