plan_hex_map — Moddable Games Tools MCP Prompt
plan_hex_map
is one of 3 prompts on the
Moddable Games Tools
MCP server. Connect the server and it appears in your client, ready to invoke.
by client
How to invoke plan_hex_map from your client
- Claude Code Moddable Games Tools Prompt/plan_hex_map run in your project directory
- Claude Desktop Moddable Games Tools Prompt/plan_hex_map ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools Prompt/plan_hex_map ~/.cursor/mcp.json
- VS Code Moddable Games Tools Prompt/plan_hex_map .vscode/mcp.json
- Zed Moddable Games Tools Prompt/plan_hex_map ~/.config/zed/settings.json
- Windsurf Moddable Games Tools Prompt/plan_hex_map ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools Prompt/plan_hex_map ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools Prompt/plan_hex_map ~/.gemini/settings.json
- Grok Moddable Games Tools Prompt/plan_hex_map .mcp.json (in your project root)
- ChatGPT Moddable Games Tools Prompt/plan_hex_map Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools Prompt/plan_hex_map Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools Prompt/plan_hex_map pip install langchain-mcp-adapters
Other prompts on this server
Moddable Games Tools also offers 4 resources — data you attach as context, where a prompt is something you run.
Read from the server itself, by connecting to it and calling prompts/list on 24 September 2026.
A listing does not declare its prompts, so asking is the only way to know them, and this
is what the server actually offers rather than what its listing claims. Names only are
stored; connect the server for each prompt's arguments.