server.json
1 field changed
- version
-
3.24.03.26.0
io.github.aadeshrao123/codefizz-editor-agent
6 changes recorded. MCP Harbor re-reads this listing from the official registry every six hours and asks the live server what it exposes, and keeps what changed between one look and the next.
− > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1400 commands across 39 categories, including a Control Rig family of more than 120 commands for − - Command surface: over 1400 commands across 39 categories.− - Lifetime Pro: 399 USD one time (list price 499 USD, currently 20% off as a launch price). Pay once and keep the complete Pro plugin and every future update permanently: all 1300+ commands, UE 5.6, 5.7 and 5.8 plus engine versions added later, five machine seats, and Pro Discord access. No subscription, no renewal date, no second invoice. It works out cheaper than the annual plan from the third year onward.− ## Tool categories (39)− Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs and Enums, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Animation, Chooser Tables, UAF (Animation Framework), Console Commands, Revision Control and Asset Diff,− - [Tools](https://codefizz.dev/tools): the full list of over 1400 commands across 39 categories, searchable.− - CodeFizz Editor Agent: 1400+ commands across 39 categories, of which 45 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1500 commands across 45 categories, including a Control Rig family of more than 120 commands for + - Command surface: over 1500 commands across 45 categories.+ - Lifetime Pro: 399 USD one time (list price 499 USD, currently 20% off as a launch price). Pay once and keep the complete Pro plugin and every future update permanently: all 1500+ commands, UE 5.6, 5.7 and 5.8 plus engine versions added later, five machine seats, and Pro Discord access. No subscription, no renewal date, no second invoice. It works out cheaper than the annual plan from the third year onward.+ ## Tool categories (44)+ Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs and Enums, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Static Meshes, Animation, Chooser Tables, Motion Matching, UAF (Animation Framework), Console Commands, + - [Tools](https://codefizz.dev/tools): the full list of over 1500 commands across 45 categories, searchable.+ - CodeFizz Editor Agent: 1500+ commands across 45 categories, of which 55 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ - [Static Meshes](https://codefizz.dev/docs/reference/staticmesh): Static Meshes: Get a static mesh ready for a game. Unreal Engine 5 command reference with parameters and examples.+ - [Motion Matching](https://codefizz.dev/docs/reference/posesearch): Set up Motion Matching with Pose Search. Unreal Engine 5 command reference with parameters and examples.+ - [Play Session](https://codefizz.dev/docs/reference/runtime): Play Session: Spawn, change and check actors while your game runs in Play In Editor. Unreal Engine 5 command reference with parameters and examples.+ - [Testing](https://codefizz.dev/docs/reference/testing): Testing: Prove a change works in the running game. Unreal Engine 5 command reference with parameters and examples.+ - [C++ Builds](https://codefizz.dev/docs/reference/code): C++ Builds: Change C++ and see the result without leaving the agent. Unreal Engine 5 command reference with parameters and examples.+ - [Project Index](https://codefizz.dev/docs/reference/projectindex): Project Index: Find anything in a large project in one call. Unreal Engine 5 command reference with parameters and examples.
− > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1300 commands across 35 categories, including a Control Rig family of more than 120 commands for − - Command surface: over 1300 commands across 35 categories.− ## Tool categories (34)− Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Animation, Console Commands, Profiling, Revision Control, Image Generation, Core, Mass Entity (ECS), Debug. The fu− - [Tools](https://codefizz.dev/tools): the full list of over 1300 commands across 35 categories, searchable.− - CodeFizz Editor Agent: 1300+ commands across 35 categories, of which 40 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.− - [Audio](https://codefizz.dev/docs/reference/audio): Every Audio command in CodeFizz Editor Agent, with parameters and examples.− - [Mutable](https://codefizz.dev/docs/reference/mutable): Every Mutable command in CodeFizz Editor Agent, with parameters and examples.− - [Control Rig](https://codefizz.dev/docs/reference/controlrig): Every Control Rig command in CodeFizz Editor Agent, with parameters and examples.− - [Niagara](https://codefizz.dev/docs/reference/niagara): Every Niagara command in CodeFizz Editor Agent, with parameters and examples.− - [PCG](https://codefizz.dev/docs/reference/pcg): Every PCG command in CodeFizz Editor Agent, with parameters and examples.− - [Procedural Vegetation](https://codefizz.dev/docs/reference/procvegetation): Every Procedural Vegetation command in CodeFizz Editor Agent, with parameters and examples.− - [Materials](https://codefizz.dev/docs/reference/materials): Every Materials command in CodeFizz Editor Agent, with parameters and examples.− - [Gameplay Ability System](https://codefizz.dev/docs/reference/gas): Every Gameplay Ability System command in CodeFizz Editor Agent, with parameters and examples.− - [World Building](https://codefizz.dev/docs/reference/world): Every World Building command in CodeFizz Editor Agent, with parameters and examples.− - [Behavior Trees](https://codefizz.dev/docs/reference/behaviortree): Every Behavior Trees command in CodeFizz Editor Agent, with parameters and examples.− - [Environment Queries](https://codefizz.dev/docs/reference/eqs): Every Environment Queries command in CodeFizz Editor Agent, with parameters and examples.− - [StateTree](https://codefizz.dev/docs/reference/statetree): Every StateTree command in CodeFizz Editor Agent, with parameters and examples.− - [Sequencer](https://codefizz.dev/docs/reference/sequencer): Every Sequencer command in CodeFizz Editor Agent, with parameters and examples.− - [Level Actors](https://codefizz.dev/docs/reference/editor): Every Level Actors command in CodeFizz Editor Agent, with parameters and examples.− - [Project Settings](https://codefizz.dev/docs/reference/projectsettings): Every Project Settings command in CodeFizz Editor Agent, with parameters and examples.− - [Blueprints](https://codefizz.dev/docs/reference/blueprints): Every Blueprints command in CodeFizz Editor Agent, with parameters and examples.− - [Blueprint Structs](https://codefizz.dev/docs/reference/structs): Every Blueprint Structs command in CodeFizz Editor Agent, with parameters and examples.− - [Enhanced Input](https://codefizz.dev/docs/reference/input): Every Enhanced Input command in CodeFizz Editor Agent, with parameters and examples.− - [Asset Management](https://codefizz.dev/docs/reference/assets): Every Asset Management command in CodeFizz Editor Agent, with parameters and examples.− - [Bulk Asset Ops](https://codefizz.dev/docs/reference/asset_ops): Every Bulk Asset Ops command in CodeFizz Editor Agent, with parameters and examples.− - [Data Assets](https://codefizz.dev/docs/reference/dataassets): Every Data Assets command in CodeFizz Editor Agent, with parameters and examples.− - [Object Properties](https://codefizz.dev/docs/reference/objects): Every Object Properties command in CodeFizz Editor Agent, with parameters and examples.− - [UMG Widgets](https://codefizz.dev/docs/reference/widgets): Every UMG Widgets command in CodeFizz Editor Agent, with parameters and examples.− - [Data Tables](https://codefizz.dev/docs/reference/datatables): Every Data Tables command in CodeFizz Editor Agent, with parameters and examples.− - [Curves](https://codefizz.dev/docs/reference/curves): Every Curves command in CodeFizz Editor Agent, with parameters and examples.− - [Retargeting](https://codefizz.dev/docs/reference/retarget): Every Retargeting command in CodeFizz Editor Agent, with parameters and examples.− - [Skeletal Meshes](https://codefizz.dev/docs/reference/skeletal): Every Skeletal Meshes command in CodeFizz Editor Agent, with parameters and examples.− - [Animation](https://codefizz.dev/docs/reference/anim): Every Animation command in CodeFizz Editor Agent, with parameters and examples.− - [Console Commands](https://codefizz.dev/docs/reference/console): Every Console Commands command in CodeFizz Editor Agent, with parameters and examples.− - [Revision Control and Asset Diff](https://codefizz.dev/docs/reference/revisioncontrol): Every Revision Control and Asset Diff command in CodeFizz Editor Agent, with parameters and examples.− - [Profiling](https://codefizz.dev/docs/reference/profiling): Every Profiling command in CodeFizz Editor Agent, with parameters and examples.− - [Image Generation](https://codefizz.dev/docs/reference/image): Every Image Generation command in CodeFizz Editor Agent, with parameters and examples.− - [Core](https://codefizz.dev/docs/reference/core): Every Core command in CodeFizz Editor Agent, with parameters and examples.− - [Debug](https://codefizz.dev/docs/reference/debug): Every Debug command in CodeFizz Editor Agent, with parameters and examples.+ > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1400 commands across 39 categories, including a Control Rig family of more than 120 commands for + - Command surface: over 1400 commands across 39 categories.+ ## Tool categories (39)+ Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs and Enums, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Animation, Chooser Tables, UAF (Animation Framework), Console Commands, Revision Control and Asset Diff,+ ## Play testing, packaging and devices (plugin 2.4.0)+ - Play In Editor in every mode of the Play menu: selected viewport, new window, VR Preview, Standalone Game, Standalone Game Mobile and Simulate, with the spawn point, net mode (standalone, listen server or client) and number of players set the way the Play menu sets them. `cfa get_play_session` shows every world with its net mode, players and window, and `cfa control_play_session` pauses, resumes, steps one frame, ejects and possesses.+ - Package Project and Cook Content run as tracked jobs with the same command the Platforms menu runs, the editor's own notification and Cancel button, and the stage, errors and log in `cfa get_build_status`. `cfa cancel_build` stops a job, and `cfa validate_packaging` checks a package before it starts.+ - Quick Launch builds, cooks, deploys and runs the current level on a device. Project Launcher profiles can be created, edited, renamed, checked, run and deleted, with every field read back from the saved profile.+ - Device Manager: list devices with their status, claim, release or share them, and see their processes. Restarting or turning off the local computer needs an explicit confirm.+ - Works on UE 5.6, 5.7 and 5.8. Reference: https://codefizz.dev/docs/reference/platforms+ - Guide: https://codefizz.dev/docs/guides/packaging+ - [Tools](https://codefizz.dev/tools): the full list of over 1400 commands across 39 categories, searchable.+ - CodeFizz Editor Agent: 1400+ commands across 39 categories, of which 45 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ - Play testing and packaging: yes, from plugin 2.4.0. Play In Editor in every mode with net modes and players, Package Project, Cook Content, Quick Launch, Project Launcher profiles and the Device Manager.+ - [Play Testing and Packaging](https://codefizz.dev/docs/guides/packaging): Play test in every Play In Editor mode, then package, cook and Quick Launch your Unreal Engine project from your AI assistant, on UE 5.6, 5.7 and 5.8.+ - [Audio](https://codefizz.dev/docs/reference/audio): Audio: Sound, built from commands. Unreal Engine 5 command reference with parameters and examples.+ - [Mutable](https://codefizz.dev/docs/reference/mutable): Mutable: Modular characters, built from commands. Unreal Engine 5 command reference with parameters and examples.+ - [Control Rig](https://codefizz.dev/docs/reference/controlrig): Control Rig: Build character rigs end to end. Unreal Engine 5 command reference with parameters and examples.+ - [Niagara](https://codefizz.dev/docs/reference/niagara): Niagara: Full FX system control. Unreal Engine 5 command reference with parameters and examples.+ - [PCG](https://codefizz.dev/docs/reference/pcg): PCG: Procedural Content Generation. Unreal Engine 5 command reference with parameters and examples.+ - [Procedural Vegetation](https://codefizz.dev/docs/reference/procvegetation): Procedural Vegetation: Trees and plants, grown from commands. Unreal Engine 5 command reference with parameters and examples.+ - [Materials](https://codefizz.dev/docs/reference/materials): Materials: Material graphs, instances, functions, function instances. Unreal Engine 5 command reference with parameters and examples.+ - [Gameplay Ability System](https://codefizz.dev/docs/reference/gas): Gameplay Ability System: Build the systems behind health, stamina, buffs and abilities. Unreal Engine 5 command reference with parameters and examples.+ - [World Building](https://codefizz.dev/docs/reference/world): World Building: Shape the world itself. Unreal Engine 5 command reference with parameters and examples.+ - [Behavior Trees](https://codefizz.dev/docs/reference/behaviortree): Behavior Trees: Author AI behaviour end to end. Unreal Engine 5 command reference with parameters and examples.+ - [Environment Queries](https://codefizz.dev/docs/reference/eqs): Environment Queries: Build the queries AI uses to make spatial decisions. Unreal Engine 5 command reference with parameters and examples.+ - [StateTree](https://codefizz.dev/docs/reference/statetree): Author StateTree assets. Unreal Engine 5 command reference with parameters and examples.+ - [Sequencer](https://codefizz.dev/docs/reference/sequencer): Sequencer: Author Level Sequences end to end. Unreal Engine 5 command reference with parameters and examples.+ - [Level Actors](https://codefizz.dev/docs/reference/editor): Level Actors: Spawn, find, select, transform, and delete actors. Unreal Engine 5 command reference with parameters and examples.+ - [Project Settings](https://codefizz.dev/docs/reference/projectsettings): Project Settings: Read and edit any Project or Editor setting through reflection. Unreal Engine 5 command reference with parameters and examples.+ - [Blueprints](https://codefizz.dev/docs/reference/blueprints): Create Blueprints from any parent class. Unreal Engine 5 command reference with parameters and examples.+ - [Blueprint Structs and Enums](https://codefizz.dev/docs/reference/structs): Blueprint Structs and Enums: Author UserDefinedStruct and UserDefinedEnum assets. Unreal Engine 5 command reference with parameters and examples.+ - [Enhanced Input](https://codefizz.dev/docs/reference/input): Enhanced Input: Author Input Actions and Mapping Contexts. Unreal Engine 5 command reference with parameters and examples.+ - [Asset Management](https://codefizz.dev/docs/reference/assets): Asset Management: Find, list, import, save, duplicate, rename, and delete assets. Unreal Engine 5 command reference with parameters and examples.+ - [Bulk Asset Ops](https://codefizz.dev/docs/reference/asset_ops): Bulk Asset Ops: Batch move, rename, and delete assets with automatic reference repointing. Unreal Engine 5 command reference with parameters and examples.+ - [Data Assets](https://codefizz.dev/docs/reference/dataassets): Data Assets: Create UDataAsset instances and discover their classes and valid property types. Unreal Engine 5 command reference with parameters and examples.+ - [Object Properties](https://codefizz.dev/docs/reference/objects): Object Properties: Read and write nested properties on any UObject by dotted/indexed path. Unreal Engine 5 command reference with parameters and examples.+ - [UMG Widgets](https://codefizz.dev/docs/reference/widgets): UMG Widgets: Create Widget Blueprints and build the full UMG tree. Unreal Engine 5 command reference with parameters and examples.+ - [Data Tables](https://codefizz.dev/docs/reference/datatables): Data Tables: Read, add, update, delete, duplicate, and rename data table rows. Unreal Engine 5 command reference with parameters and examples.+ - [Curves](https://codefizz.dev/docs/reference/curves): Curves: Author Curve assets, Curve Tables, and Curve Atlases. Unreal Engine 5 command reference with parameters and examples.
Showing the first 40 of each.
− > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1200 commands across 33 categories, including a Control Rig family of more than 120 commands for − - Command surface: over 1200 commands across 33 categories.− - Lifetime Pro: 399 USD one time (list price 499 USD, currently 20% off as a launch price). Pay once and keep the complete Pro plugin and every future update permanently: all 1200+ commands, UE 5.6, 5.7 and 5.8 plus engine versions added later, five machine seats, and Pro Discord access. No subscription, no renewal date, no second invoice. It works out cheaper than the annual plan from the third year onward.− ## Tool categories (33)− Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Animation, Console Commands, Profiling, Core, Mass Entity (ECS), Debug. The full searchable command list is on the− - [Tools](https://codefizz.dev/tools): the full list of over 1200 commands across 33 categories, searchable.− - CodeFizz Editor Agent: 1200+ commands across 33 categories, of which 40 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ > CodeFizz Editor Agent is an AI assistant for Unreal Engine 5: an editor automation tool that lets AI assistants and AI agents (Claude Code, Cursor, VS Code, Gemini, and any MCP client) build directly inside the editor. It pairs a closed-source paid plugin (UE 5.6, 5.7 and 5.8, Windows 64-bit) with a free `cfa` command line tool (installed with one PowerShell command, or from npm), and exposes over 1300 commands across 35 categories, including a Control Rig family of more than 120 commands for + - Command surface: over 1300 commands across 35 categories.+ - Lifetime Pro: 399 USD one time (list price 499 USD, currently 20% off as a launch price). Pay once and keep the complete Pro plugin and every future update permanently: all 1300+ commands, UE 5.6, 5.7 and 5.8 plus engine versions added later, five machine seats, and Pro Discord access. No subscription, no renewal date, no second invoice. It works out cheaper than the annual plan from the third year onward.+ ## Tool categories (34)+ Audio, Mutable, Control Rig, Niagara, PCG, Procedural Vegetation, Materials, Gameplay Ability System, World Building, Behavior Trees, Environment Queries, StateTree, Sequencer, Level Actors, Project Settings, Blueprints, Blueprint Structs, Enhanced Input, Asset Management, Bulk Asset Ops, Data Assets, Object Properties, UMG Widgets, Data Tables, Curves, Retargeting, Skeletal Meshes, Animation, Console Commands, Profiling, Revision Control, Image Generation, Core, Mass Entity (ECS), Debug. The fu+ ## Image generation (OpenRouter, your own key)+ - From cfa 3.1.0 the CLI can make images from a prompt (textures, UI icons, concept art) with any image model on OpenRouter, save them as PNG or JPEG, and import them into the Unreal project as textures. It works on UE 5.6, 5.7 and 5.8 and needs no plugin update.+ - The user pays OpenRouter directly with their own API key. CodeFizz adds no fee.+ - Add the key once in a terminal: `cfa keys set openrouter` (typed hidden, stored encrypted for the Windows user, sent only to OpenRouter). `cfa keys` lists it and `cfa keys remove openrouter` removes it. The OPENROUTER_API_KEY environment variable wins over the saved key. An AI assistant cannot set the key and must not ask for it in chat.+ - Commands: `cfa list_image_models` (the live model list), `cfa describe_image_model --model <id>` (parameters, allowed values, price), `cfa generate_image` (one picture or many: --params, --prompts with --models, --jobs, --reference-images, --dry-run, --import-to).+ - Each model has its own parameters, for example background (transparent), aspect_ratio and quality. Every request is checked against the model's own rules before anything is sent, so a wrong parameter costs nothing.+ - Files go to the project's Saved/CodeFizzEditorAgent/Images/<date_time>/ folder, and the result gives the full path and the cost of each picture.+ - Guide: https://codefizz.dev/docs/guides/image-generation+ - [Tools](https://codefizz.dev/tools): the full list of over 1300 commands across 35 categories, searchable.+ - CodeFizz Editor Agent: 1300+ commands across 35 categories, of which 40 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ - [Image Generation (OpenRouter)](https://codefizz.dev/docs/guides/image-generation): Generate textures, icons and concept art for Unreal Engine 5 from a prompt with any OpenRouter image model, on your own API key. How to add the OpenRouter key with cfa keys, pick a model, pass parameters such as a transparent background or an aspect ratio, generate in bulk, and import the result as a texture.+ - [Revision Control and Asset Diff](https://codefizz.dev/docs/reference/revisioncontrol): Every Revision Control and Asset Diff command in CodeFizz Editor Agent, with parameters and examples.+ - [Image Generation](https://codefizz.dev/docs/reference/image): Every Image Generation command in CodeFizz Editor Agent, with parameters and examples.
+ - [Compare](https://codefizz.dev/compare): CodeFizz Editor Agent next to Epic's Unreal MCP, Aura, NeoStack AI, Ultimate Engine CoPilot, Nwiro, StraySpark, Rekall, ClaudeUnreal and the main free projects, with prices, engine versions, platforms and what each is best at.+ <!-- COMPARE:START -->+ ## Comparison with other AI tools for Unreal Engine+ Facts checked 2026-10-07 on each vendor's own pages. Full table: https://codefizz.dev/compare+ - CodeFizz Editor Agent: 1200+ commands across 33 categories, of which 40 only check results. Unreal Engine 5.6, 5.7 and 5.8, all on the same release. Windows only. Your own agent and the AI plan you already pay for: Claude Code, Cursor, Gemini CLI, Codex or any MCP client. CodeFizz sells no AI credits.+ - Besides building assets, CodeFizz Editor Agent records and reads Unreal Insights traces to find what is slow (Unreal Engine 5.7 and 5.8), drives the Blueprint debugger with breakpoints and steps, reads live Niagara particle data and effect cost, inspects Behavior Trees during play, and test-runs a Control Rig with no window open.+ - On video, one run for each task area of the one published benchmark: Niagara https://youtu.be/8yIMDl0NZwM, Material https://youtu.be/O_prPSpTO_c, Level design https://youtu.be/KgP1FgTmzXE, UMG widget https://youtu.be/aSbcVre5rzk, Animation Blueprint https://youtu.be/ow4ZtIG68LU+ - [CodeFizz Editor Agent vs Unreal MCP](https://codefizz.dev/compare/codefizz-vs-epic-unreal-mcp): Unreal MCP is free and comes from Epic, but it is Experimental and only in Unreal Engine 5.8. CodeFizz Editor Agent is a paid product for 5.6, 5.7 and 5.8. It can create and edit StateTrees, covers Enhanced Input, records and reads Unreal Insights traces on 5.7 and 5.8, and drives the Blueprint debugger and the Niagara Debugger. If you are on 5.8 and the Experimental label is fine for your work, st+ - [CodeFizz Editor Agent vs Aura](https://codefizz.dev/compare/codefizz-vs-aura): Aura bundles hosted AI models and asset generation into one subscription, and it also runs on Apple Silicon Macs. CodeFizz Editor Agent works with the AI agent and plan you already have, sells no credits, and goes deep in Niagara, Sequencer, Control Rig, PCG and StateTree. Pick Aura for generated art and a single bill. Pick CodeFizz for depth inside the editor with your own agent.+ - [CodeFizz Editor Agent vs NeoStack AI](https://codefizz.dev/compare/codefizz-vs-neostack): NeoStack AI lets you follow one session from desktop, web and phone, supports local models, and runs on macOS as well as Windows. Its agent works by writing scripts against the engine. CodeFizz Editor Agent gives the agent named commands, each with a checked input and its own undo step, plus commands that verify the result.+ - [CodeFizz Editor Agent vs Ultimate Engine CoPilot](https://codefizz.dev/compare/codefizz-vs-ultimate-engine-copilot): Ultimate Engine CoPilot has the largest published tool count, supports local models and macOS, and can be bought once. CodeFizz Editor Agent is a flat subscription with a free trial, works with your own agent, and puts most of its commands into Sequencer, Niagara, Control Rig and PCG.+ - [CodeFizz Editor Agent vs Nwiro](https://codefizz.dev/compare/codefizz-vs-nwiro): Nwiro Pro is a free plugin where you pay for the AI you use, and it can generate environments, 3D models and audio. CodeFizz Editor Agent has a flat price with no usage meter, and many more commands for Niagara, Sequencer, Control Rig and PCG, going by the counts each vendor publishes.+ - [CodeFizz Editor Agent vs StraySpark Unreal MCP Server](https://codefizz.dev/compare/codefizz-vs-strayspark): StraySpark is a one-time purchase with full C++ source, and it lists more Blueprint tools than CodeFizz does. CodeFizz Editor Agent supports Unreal Engine 5.6 and 5.7 on its current release as well as 5.8, and has many more commands for Niagara, Sequencer, Control Rig and PCG, going by the counts each vendor publishes.+ - [CodeFizz Editor Agent vs Rekall MCP Tools for Unreal Engine](https://codefizz.dev/compare/codefizz-vs-rekall): Rekall is a one-time purchase on Windows with file level change tracking and an agent panel inside the editor. CodeFizz Editor Agent is a subscription with a free trial, takes back a failed command through the editor's own undo system, and has a free command line tool that works with any agent.+ - [CodeFizz Editor Agent vs ClaudeUnreal](https://codefizz.dev/compare/codefizz-vs-claudeunreal): ClaudeUnreal is built around Claude Code on a Mac, costs $99 once and includes its source. CodeFizz Editor Agent runs on Windows, supports Unreal Engine 5.6 as well as 5.7 and 5.8, and works with any agent, not only Claude.+ <!-- COMPARE:END -->+ - Unreal Engine 5 profiling by an AI agent, 3 FPS to 90 FPS (https://youtu.be/vB2RtDc1vks): a level runs at 3 FPS. The agent presses Play, records a trace with Unreal's own profiler, finds one Blueprint whose Event Tick uses 301 of 312 ms per frame, then moves the loops to BeginPlay and measures again: 304 ms per frame becomes 10.6 ms. Written up at https://codefizz.dev/blog/unreal-engine-5-low-fps-find-the-cause+ - Demo: profiling a 3 FPS level and fixing it: https://youtu.be/vB2RtDc1vks
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