unreal engine mcp for VS Code
io.github.chir24/unreal-engine-mcp
MCP server for Unreal Engine 5 with 23 tools for game development automation.
client:VS Code
transport:stdio
runtime:npm
Install unreal engine mcp in VS Code
.vscode/mcp.json
{
"inputs": [
{
"type": "promptString",
"id": "log-level",
"description": "LOG_LEVEL",
"password": true
},
{
"type": "promptString",
"id": "mcp-route-stdout-logs",
"description": "MCP_ROUTE_STDOUT_LOGS",
"password": true
},
{
"type": "promptString",
"id": "ue-project-path",
"description": "UE_PROJECT_PATH",
"password": true
},
{
"type": "promptString",
"id": "ue-editor-exe",
"description": "UE_EDITOR_EXE",
"password": true
},
{
"type": "promptString",
"id": "ue-screenshot-dir",
"description": "UE_SCREENSHOT_DIR",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-port",
"description": "MCP_AUTOMATION_PORT",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-host",
"description": "MCP_AUTOMATION_HOST",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-allow-non-loopback",
"description": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-client-mode",
"description": "MCP_AUTOMATION_CLIENT_MODE",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-use-tls",
"description": "MCP_AUTOMATION_USE_TLS",
"password": true
},
{
"type": "promptString",
"id": "mcp-connection-timeout-ms",
"description": "MCP_CONNECTION_TIMEOUT_MS",
"password": true
},
{
"type": "promptString",
"id": "mcp-request-timeout-ms",
"description": "MCP_REQUEST_TIMEOUT_MS",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-max-messages-per-minute",
"description": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE",
"password": true
},
{
"type": "promptString",
"id": "mcp-automation-max-automation-requests-per-minute",
"description": "MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE",
"password": true
}
],
"servers": {
"unreal-engine-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"LOG_LEVEL": "${input:log-level}",
"MCP_ROUTE_STDOUT_LOGS": "${input:mcp-route-stdout-logs}",
"UE_PROJECT_PATH": "${input:ue-project-path}",
"UE_EDITOR_EXE": "${input:ue-editor-exe}",
"UE_SCREENSHOT_DIR": "${input:ue-screenshot-dir}",
"MCP_AUTOMATION_PORT": "${input:mcp-automation-port}",
"MCP_AUTOMATION_HOST": "${input:mcp-automation-host}",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "${input:mcp-automation-allow-non-loopback}",
"MCP_AUTOMATION_CLIENT_MODE": "${input:mcp-automation-client-mode}",
"MCP_AUTOMATION_USE_TLS": "${input:mcp-automation-use-tls}",
"MCP_CONNECTION_TIMEOUT_MS": "${input:mcp-connection-timeout-ms}",
"MCP_REQUEST_TIMEOUT_MS": "${input:mcp-request-timeout-ms}",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "${input:mcp-automation-max-messages-per-minute}",
"MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE": "${input:mcp-automation-max-automation-requests-per-minute}"
}
}
}
}
VS Code prompts for each input the first time the server starts, so no secret is written to the file. VS Code docs