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Glitchless changelog

io.github.glitchless-gg/glitchless

19 changes recorded. MCP Harbor re-reads this listing from the official registry every six hours and asks the live server what it exposes, and keeps what changed between one look and the next.

  • server.json 1 field changed
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    0.19.2 0.21.0

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    0.19.1 0.19.2
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    0.19.0 0.19.1
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    0.18.0 0.19.0

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    0.17.0 0.18.0
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    0.16.0 0.17.0

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    0.14.1 0.16.0

  • llms.txt +16 −6

    https://www.glitchless.gg/llms.txt

    − > Glitchless (glitchless.gg; not Glitchless LLC at glitchless.com) is game observability and analytics for Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal and GameMaker games, made for people who build games with coding agents. Glitchless shows where a game lags, crashes and loses players on a dashboard built for each game (its own events and pages), gives your coding agent the same data over MCP, and runs playtest bots that check each fix. Open source (MIT), with a hosted version− - [Home](https://www.glitchless.gg/index.md): what Glitchless does, a bug it found and fixed, and how to set it up− - [Connect Claude, ChatGPT and other apps](https://www.glitchless.gg/connect.md): the remote MCP server at https://api.glitchless.gg/mcp, how to connect each app, signing in and permissions, the tools, and disconnecting− - [Starlift case study](https://www.glitchless.gg/starlift-case-study.md): a Godot game's first week with Glitchless, with real numbers: a five-second first launch fixed with the Shader Baker, slow Android GPUs, test phones mistaken for players, the tutorial− - [Unreal plugin](https://github.com/glitchless-gg/glitchless/releases/tag/glitchless-unreal/v0.1.0): glitchless-unreal 0.1.0 for Unreal Engine 5.8 (Windows, macOS, iOS)− - [GameMaker SDK](https://github.com/glitchless-gg/glitchless/tree/main/gamemaker): GML scripts for GameMaker 2024.2+, imported as a local package+ > Coding agents can build a game. They can't see anyone play it. Glitchless lets them. Glitchless (glitchless.gg; not Glitchless LLC at glitchless.com) is game observability for coding agents, best for games built with Claude Code, Codex or Cursor in Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal or GameMaker. Glitchless shows where a game lags, crashes and loses players on a dashboard built for each game (its own events and pages), gives your coding agent the same data over MCP,+ - [Home](https://www.glitchless.gg/index.md): the loop (instrument, collect, improve), what it did for Starlift's real players, the Zoomies demo, where it works, the engines, pricing and how to set it up+ - [The film](https://www.glitchless.gg/video/glitchless-1080.mp4): 1 minute 23 seconds, a voiceover over graphics with captions: what Glitchless is, then instrument, collect and improve on real games, with Starlift's live board+ - [Connect Claude, ChatGPT, Codex, Cursor, Gemini, Devin or Grok](https://www.glitchless.gg/connect.md): the remote MCP server at https://api.glitchless.gg/mcp, how to connect each app (Claude, Claude Code, ChatGPT, Codex, Cursor, Gemini CLI, Antigravity, Devin, Grok) or use a workspace key, signing in and permissions, the tools, and disconnecting+ - [Glitchless vs Unity Analytics](https://www.glitchless.gg/glitchless-vs-unity-analytics.md): Unity Gaming Services' analytics and crash reports versus game observability on every engine+ - [Glitchless vs Firebase Crashlytics](https://www.glitchless.gg/glitchless-vs-firebase-crashlytics.md): free mobile crash reporting versus frame times, play and desktop builds+ - [PostHog vs GameAnalytics for browser games](https://www.glitchless.gg/posthog-vs-gameanalytics-browser-games.md): which to pick for a Three.js or Phaser game, what neither measures, and where Glitchless fits+ - [GameAnalytics alternatives](https://www.glitchless.gg/gameanalytics-alternatives.md): PostHog, Unity Analytics, Firebase, Talo and Glitchless, by what GameAnalytics doesn't do for you, and when to stay+ - [Three.js game analytics and observability tools](https://www.glitchless.gg/threejs-game-analytics-tools.md): the tools for a Three.js game, from three-perf and Spector.js on your machine to PostHog, GameAnalytics, Sentry, Datadog and Glitchless for players, with what each is best for+ - [An MCP server for game telemetry](https://www.glitchless.gg/game-telemetry-mcp-server.md): editor MCP servers versus one that reads players' data, what it should answer, the options, and connecting it to Claude Code, Codex or Cursor+ - [Starlift case study](https://www.glitchless.gg/starlift-case-study.md): a Godot game's first week with Glitchless, with real numbers: a five-second first launch, the Shader Baker fix and the blank screens it caused on new iPhones, slow Android GPUs, test phones mistaken for players, the tutorial+ ## Blog+ - [The Glitchless blog](https://www.glitchless.gg/blog.md): how Glitchless is built with coding agents; RSS at https://www.glitchless.gg/feed.xml+ - [How we ship with nine agent sessions at once](https://www.glitchless.gg/how-we-ship-with-agent-sessions.md): one integrator session owns main, feature sessions in their own git worktrees, work queued overnight, the AGENTS.md that holds it together, and what went wrong+ - [Unreal plugin](https://github.com/glitchless-gg/glitchless/releases?q=glitchless-unreal&expanded=true): the Unreal Engine 5.8 plugin (Windows, macOS, iOS); the newest release is listed first+ - [GameMaker SDK](https://github.com/glitchless-gg/glitchless/releases?q=glitchless-gamemaker&expanded=true): a .yymps package for GameMaker 2024.2+, imported as a local package; the newest release is listed first

  • server.json 1 field changed
    version
    0.14.0 0.14.1

  • server.json 2 fields changed
    description
    Game observability for coding agents: stutters, crashes, custom metrics, dashboards, playtest bots Coding agents can build a game. They can't see anyone play it. Glitchless lets them.
    version
    0.10.2 0.14.0

  • server.json 4 fields changed
    icon_url
    — https://app.glitchless.gg/brand/glitchless-icon-512.png
    remote_url
    — https://api.glitchless.gg/mcp
    transport
    stdio streamable-http
    version
    0.10.0 0.10.2
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    0.9.0 0.10.0

  • server.json 1 field changed
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    0.8.0 0.9.0
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    description
    Game observability for coding agents: stutter, crashes, where players quit, and playtest bots. Game observability for coding agents: stutters, crashes, custom metrics, dashboards, playtest bots
    version
    0.7.0 0.8.0
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    0.6.0 0.7.0

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    0.3.0 0.6.0

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    0.2.0 0.3.0

  • server.json 1 field changed
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    0.1.2 0.2.0
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    0.1.1 0.1.2