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Windsurf

Godot MCP for Windsurf

io.github.shin2344234/godot-mcp

Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

client:Windsurf transport:stdio runtime:npm

Install Godot MCP in Windsurf

~/.codeium/windsurf/mcp_config.json · windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/godot-mcp"
      ],
      "env": {
        "GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
        "GODOT_PATH": "<GODOT_PATH>",
        "GODOT_MCP_MODE": "<GODOT_MCP_MODE>",
        "GODOT_MCP_TOOLSETS": "<GODOT_MCP_TOOLSETS>",
        "GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>",
        "GODOT_MCP_ALLOW_EVAL": "<GODOT_MCP_ALLOW_EVAL>",
        "GODOT_MCP_CONFIRM": "<GODOT_MCP_CONFIRM>",
        "GODOT_MCP_LOG_LEVEL": "<GODOT_MCP_LOG_LEVEL>",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "<GODOT_MCP_HEADLESS_TIMEOUT_MS>",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "<GODOT_MCP_BRIDGE_TIMEOUT_MS>",
        "GODOT_MCP_LSP_PORT": "<GODOT_MCP_LSP_PORT>",
        "GODOT_MCP_LSP_TIMEOUT_MS": "<GODOT_MCP_LSP_TIMEOUT_MS>",
        "GODOT_MCP_LSP_IDLE_MS": "<GODOT_MCP_LSP_IDLE_MS>",
        "GODOT_MCP_CACHE_DIR": "<GODOT_MCP_CACHE_DIR>"
      }
    }
  }
}

Global only — Windsurf has no per-project MCP config. Refresh Cascade after saving. Windsurf docs

Godot MCP in other clients