Godot MCP for Zed
io.github.shin2344234/godot-mcp
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
client:Zed
transport:stdio
runtime:npm
Install Godot MCP in Zed
~/.config/zed/settings.json · windows: %APPDATA%\Zed\settings.json
{
"context_servers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
"GODOT_PATH": "<GODOT_PATH>",
"GODOT_MCP_MODE": "<GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<GODOT_MCP_CACHE_DIR>"
}
}
}
}
Merge this into your existing settings object — do not replace the file. Zed docs