spriteforge-editor-card — SpriteForge Editor MCP Resource
spriteforge-editor-card
is one of 3 resources on the
SpriteForge Editor
MCP server. Connect the server and your client can attach it as context.
by client
How to attach spriteforge-editor-card from your client
- Claude Code SpriteForge Editor Resource/spriteforge-editor-card run in your project directory
- Claude Desktop SpriteForge Editor Resource/spriteforge-editor-card ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor SpriteForge Editor Resource/spriteforge-editor-card ~/.cursor/mcp.json
- VS Code SpriteForge Editor Resource/spriteforge-editor-card .vscode/mcp.json
- Zed SpriteForge Editor Resource/spriteforge-editor-card ~/.config/zed/settings.json
- Windsurf SpriteForge Editor Resource/spriteforge-editor-card ~/.codeium/windsurf/mcp_config.json
- Cline SpriteForge Editor Resource/spriteforge-editor-card ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI SpriteForge Editor Resource/spriteforge-editor-card ~/.gemini/settings.json
- Grok SpriteForge Editor Resource/spriteforge-editor-card .mcp.json (in your project root)
- ChatGPT SpriteForge Editor Resource/spriteforge-editor-card Settings → Connectors → Advanced → Developer mode
- Claude.ai SpriteForge Editor Resource/spriteforge-editor-card Settings → Connectors → Add custom connector
- LangChain SpriteForge Editor Resource/spriteforge-editor-card pip install langchain-mcp-adapters
Other resources on this server
Read from the server itself, by connecting to it and calling resources/list on 22 October 2026.
A listing does not declare its resources, so asking is the only way to know them, and this
is what the server actually offers rather than what its listing claims. Names only are
stored; connect the server for each resource's type and contents.