bet-on-an-agreement — Urban Game Theory — Consensus Builder MCP Prompt
bet-on-an-agreement
is one of 5 prompts on the
Urban Game Theory — Consensus Builder
MCP server. Connect the server and it appears in your client, ready to invoke.
by client
How to invoke bet-on-an-agreement from your client
- Claude Code Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement run in your project directory
- Claude Desktop Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/.cursor/mcp.json
- VS Code Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement .vscode/mcp.json
- Zed Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/.config/zed/settings.json
- Windsurf Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/.codeium/windsurf/mcp_config.json
- Cline Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement ~/.gemini/settings.json
- Grok Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement .mcp.json (in your project root)
- ChatGPT Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement Settings → Connectors → Advanced → Developer mode
- Claude.ai Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement Settings → Connectors → Add custom connector
- LangChain Urban Game Theory — Consensus Builder Prompt/bet-on-an-agreement pip install langchain-mcp-adapters
Other prompts on this server
Urban Game Theory — Consensus Builder also offers 12 resources — data you attach as context, where a prompt is something you run.
Read from the server itself, by connecting to it and calling prompts/list on 24 October 2026.
A listing does not declare its prompts, so asking is the only way to know them, and this
is what the server actually offers rather than what its listing claims. Names only are
stored; connect the server for each prompt's arguments.