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Cline Multiplayer Agent set_game_name

How to: Cline Multiplayer Agent set_game_name

client:Cline transport:streamable-http tool:set_game_name

Add Multiplayer Agent to Cline

  1. 01

    Open ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json and merge this in. Keep any servers already there.

{
  "mcpServers": {
    "multiplayer-agent": {
      "url": "https://api.multiplayeragent.com/mcp?src=registry"
    }
  }
}
  1. 02

    Save the file and restart Cline.

  2. 03

    Ask for something set_game_name does. Cline lists the server's tools on connect and calls set_game_name itself — you do not invoke it by name.

  3. 04

    If nothing happens, check the server is running and that Multiplayer Agent's identifier in your config matches the one above exactly.

Cline's MCP Servers pane edits this file for you if you would rather not find it. Cline docs

Same tool, other clients

This list was read from the server itself, by connecting to it and calling tools/list on 26 October 2026. It is what the server actually exposes, not what its listing claims.

Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.