set_game_name — Multiplayer Agent MCP Tool Mutating
set_game_name
(set game name) is one of 10 tools on the
Multiplayer Agent
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call set_game_name from your client
- Claude Code Multiplayer Agent set_game_name run in your project directory
- Claude Desktop Multiplayer Agent set_game_name ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Multiplayer Agent set_game_name ~/.cursor/mcp.json
- VS Code Multiplayer Agent set_game_name .vscode/mcp.json
- Zed Multiplayer Agent set_game_name ~/.config/zed/settings.json
- Windsurf Multiplayer Agent set_game_name ~/.codeium/windsurf/mcp_config.json
- Cline Multiplayer Agent set_game_name ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Multiplayer Agent set_game_name ~/.gemini/settings.json
- Grok Multiplayer Agent set_game_name .mcp.json (in your project root)
- ChatGPT Multiplayer Agent set_game_name Settings → Connectors → Advanced → Developer mode
- Claude.ai Multiplayer Agent set_game_name Settings → Connectors → Add custom connector
- LangChain Multiplayer Agent set_game_name pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http multiplayer-agent https://api.multiplayeragent.com/mcp?src=registry
Other tools on this server
This list was read from the server itself, by connecting to it and calling tools/list on 26 October 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.