get_thread — GameDev.net MCP Tool Read-only
get_thread
(get thread) is one of 10 tools on the
GameDev.net
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call get_thread from your client
- Claude Code GameDev.net get_thread run in your project directory
- Claude Desktop GameDev.net get_thread ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor GameDev.net get_thread ~/.cursor/mcp.json
- VS Code GameDev.net get_thread .vscode/mcp.json
- Zed GameDev.net get_thread ~/.config/zed/settings.json
- Windsurf GameDev.net get_thread ~/.codeium/windsurf/mcp_config.json
- Cline GameDev.net get_thread ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI GameDev.net get_thread ~/.gemini/settings.json
- Grok GameDev.net get_thread .mcp.json (in your project root)
- ChatGPT GameDev.net get_thread Settings → Connectors → Advanced → Developer mode
- Claude.ai GameDev.net get_thread Settings → Connectors → Add custom connector
- LangChain GameDev.net get_thread pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http mcp https://gamedev.net/mcp/
Other tools on this server
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.