list_shader_topics — GameDev.net MCP Tool Read-only
list_shader_topics
(list shader topics) is one of 10 tools on the
GameDev.net
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call list_shader_topics from your client
- Claude Code GameDev.net list_shader_topics run in your project directory
- Claude Desktop GameDev.net list_shader_topics ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor GameDev.net list_shader_topics ~/.cursor/mcp.json
- VS Code GameDev.net list_shader_topics .vscode/mcp.json
- Zed GameDev.net list_shader_topics ~/.config/zed/settings.json
- Windsurf GameDev.net list_shader_topics ~/.codeium/windsurf/mcp_config.json
- Cline GameDev.net list_shader_topics ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI GameDev.net list_shader_topics ~/.gemini/settings.json
- Grok GameDev.net list_shader_topics .mcp.json (in your project root)
- ChatGPT GameDev.net list_shader_topics Settings → Connectors → Advanced → Developer mode
- Claude.ai GameDev.net list_shader_topics Settings → Connectors → Add custom connector
- LangChain GameDev.net list_shader_topics pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http mcp https://gamedev.net/mcp/
Other tools on this server
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.