open_editor — SpriteForge Editor MCP Tool
open_editor
(open editor) is one of 6 tools on the
SpriteForge Editor
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call open_editor from your client
- Claude Code SpriteForge Editor open_editor run in your project directory
- Claude Desktop SpriteForge Editor open_editor ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor SpriteForge Editor open_editor ~/.cursor/mcp.json
- VS Code SpriteForge Editor open_editor .vscode/mcp.json
- Zed SpriteForge Editor open_editor ~/.config/zed/settings.json
- Windsurf SpriteForge Editor open_editor ~/.codeium/windsurf/mcp_config.json
- Cline SpriteForge Editor open_editor ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI SpriteForge Editor open_editor ~/.gemini/settings.json
- Grok SpriteForge Editor open_editor .mcp.json (in your project root)
- ChatGPT SpriteForge Editor open_editor Settings → Connectors → Advanced → Developer mode
- Claude.ai SpriteForge Editor open_editor Settings → Connectors → Add custom connector
- LangChain SpriteForge Editor open_editor pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http editor https://www.spriteforge.tech/mcp/editor
Other tools on this server
This list was read from the server itself, by connecting to it and calling tools/list on 22 October 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.