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Grok

vibe3d for Grok

io.github.vibebytes/vibe3d

Edit and render 3D scenes over MCP: rooms, nodes, materials, cameras, and snapshots.

client:Grok transport:stdio runtime:npm

Install vibe3d in Grok

.mcp.json (in your project root)

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

{
  "mcpServers": {
    "vibe3d": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@vibebyte/vibe3d-mcp"
      ],
      "env": {
        "VIBE3D_TOKEN": "<VIBE3D_TOKEN>",
        "VIBE3D_HOME": "<VIBE3D_HOME>",
        "VIBE3D_CHROME": "<VIBE3D_CHROME>",
        "VIBE3D_ROOM": "<VIBE3D_ROOM>"
      }
    }
  }
}

Grok Build reads Claude Code's .mcp.json and Claude Desktop's config unchanged, so a server you have already set up there needs nothing new. The Grok web app and X integration do not take custom servers. Grok docs

vibe3d in other clients