vibe3d for Windsurf
io.github.vibebytes/vibe3d
Edit and render 3D scenes over MCP: rooms, nodes, materials, cameras, and snapshots.
client:Windsurf
transport:stdio
runtime:npm
Install vibe3d in Windsurf
~/.codeium/windsurf/mcp_config.json · windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json
{
"mcpServers": {
"vibe3d": {
"command": "npx",
"args": [
"-y",
"@vibebyte/vibe3d-mcp"
],
"env": {
"VIBE3D_TOKEN": "<VIBE3D_TOKEN>",
"VIBE3D_HOME": "<VIBE3D_HOME>",
"VIBE3D_CHROME": "<VIBE3D_CHROME>",
"VIBE3D_ROOM": "<VIBE3D_ROOM>"
}
}
}
}
Global only — Windsurf has no per-project MCP config. Refresh Cascade after saving. Windsurf docs