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vibe3d for VS Code

io.github.vibebytes/vibe3d

Edit and render 3D scenes over MCP: rooms, nodes, materials, cameras, and snapshots.

client:VS Code transport:stdio runtime:npm

Install vibe3d in VS Code

.vscode/mcp.json

{
  "inputs": [
    {
      "type": "promptString",
      "id": "vibe3d-token",
      "description": "VIBE3D_TOKEN",
      "password": true
    },
    {
      "type": "promptString",
      "id": "vibe3d-home",
      "description": "VIBE3D_HOME",
      "password": true
    },
    {
      "type": "promptString",
      "id": "vibe3d-chrome",
      "description": "VIBE3D_CHROME",
      "password": true
    },
    {
      "type": "promptString",
      "id": "vibe3d-room",
      "description": "VIBE3D_ROOM",
      "password": true
    }
  ],
  "servers": {
    "vibe3d": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@vibebyte/vibe3d-mcp"
      ],
      "env": {
        "VIBE3D_TOKEN": "${input:vibe3d-token}",
        "VIBE3D_HOME": "${input:vibe3d-home}",
        "VIBE3D_CHROME": "${input:vibe3d-chrome}",
        "VIBE3D_ROOM": "${input:vibe3d-room}"
      }
    }
  }
}

VS Code prompts for each input the first time the server starts, so no secret is written to the file. VS Code docs

vibe3d in other clients