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Cursor

Flit Physics for Cursor

io.github.brashler/flit

Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions

client:Cursor transport:stdio runtime:npm

Install Flit Physics in Cursor

~/.cursor/mcp.json · windows: %USERPROFILE%\.cursor\mcp.json

{
  "mcpServers": {
    "flit": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "flit-physics"
      ]
    }
  }
}

Use .cursor/mcp.json in a project root instead to scope it to that project. Cursor merges both. Cursor docs

Flit Physics in other clients