Godot MCP for VS Code
io.github.satelliteoflove/godot-mcp
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
client:VS Code
transport:stdio
runtime:npm
Install Godot MCP in VS Code
.vscode/mcp.json
{
"inputs": [
{
"type": "promptString",
"id": "godot-host",
"description": "GODOT_HOST",
"password": true
},
{
"type": "promptString",
"id": "godot-mcp-read-only",
"description": "GODOT_MCP_READ_ONLY",
"password": true
}
],
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "${input:godot-host}",
"GODOT_MCP_READ_ONLY": "${input:godot-mcp-read-only}"
}
}
}
}
VS Code prompts for each input the first time the server starts, so no secret is written to the file. VS Code docs