Godot MCP for Zed
io.github.satelliteoflove/godot-mcp
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
client:Zed
transport:stdio
runtime:npm
Install Godot MCP in Zed
~/.config/zed/settings.json · windows: %APPDATA%\Zed\settings.json
{
"context_servers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "<GODOT_HOST>",
"GODOT_MCP_READ_ONLY": "<GODOT_MCP_READ_ONLY>"
}
}
}
}
Merge this into your existing settings object — do not replace the file. Zed docs