Godot MCP Runtime for Cline
io.github.erodenn/godot-mcp-runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
client:Cline
transport:stdio
runtime:npm
Install Godot MCP Runtime in Cline
~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json · windows: %APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
"GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
"GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
}
}
}
}
Cline's MCP Servers pane edits this file for you if you would rather not find it. Cline docs