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Cline

Godot MCP Runtime for Cline

io.github.erodenn/godot-mcp-runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

client:Cline transport:stdio runtime:npm

Install Godot MCP Runtime in Cline

~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json · windows: %APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "<GODOT_PATH>",
        "DEBUG": "<DEBUG>",
        "GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
        "GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
        "GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
      }
    }
  }
}

Cline's MCP Servers pane edits this file for you if you would rather not find it. Cline docs

Godot MCP Runtime in other clients