Godot MCP Runtime for Grok
io.github.erodenn/godot-mcp-runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
client:Grok
transport:stdio
runtime:npm
Install Godot MCP Runtime in Grok
.mcp.json (in your project root)
{
"mcpServers": {
"godot-mcp-runtime": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
"GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
"GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
}
}
}
}
Grok Build reads Claude Code's .mcp.json and Claude Desktop's config unchanged, so a server you have already set up there needs nothing new. The Grok web app and X integration do not take custom servers. Grok docs