Skip to content
Grok

Godot MCP Runtime for Grok

io.github.erodenn/godot-mcp-runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

client:Grok transport:stdio runtime:npm

Install Godot MCP Runtime in Grok

.mcp.json (in your project root)

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "<GODOT_PATH>",
        "DEBUG": "<DEBUG>",
        "GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
        "GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
        "GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
      }
    }
  }
}

Grok Build reads Claude Code's .mcp.json and Claude Desktop's config unchanged, so a server you have already set up there needs nothing new. The Grok web app and X integration do not take custom servers. Grok docs

Godot MCP Runtime in other clients