Godot MCP Runtime for VS Code
io.github.erodenn/godot-mcp-runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
client:VS Code
transport:stdio
runtime:npm
Install Godot MCP Runtime in VS Code
.vscode/mcp.json
{
"inputs": [
{
"type": "promptString",
"id": "godot-path",
"description": "GODOT_PATH",
"password": true
},
{
"type": "promptString",
"id": "debug",
"description": "DEBUG",
"password": true
},
{
"type": "promptString",
"id": "godot-mcp-disable-elicitation",
"description": "GODOT_MCP_DISABLE_ELICITATION",
"password": true
},
{
"type": "promptString",
"id": "godot-mcp-strict",
"description": "GODOT_MCP_STRICT",
"password": true
},
{
"type": "promptString",
"id": "godot-mcp-disable-security",
"description": "GODOT_MCP_DISABLE_SECURITY",
"password": true
}
],
"servers": {
"godot-mcp-runtime": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "${input:godot-path}",
"DEBUG": "${input:debug}",
"GODOT_MCP_DISABLE_ELICITATION": "${input:godot-mcp-disable-elicitation}",
"GODOT_MCP_STRICT": "${input:godot-mcp-strict}",
"GODOT_MCP_DISABLE_SECURITY": "${input:godot-mcp-disable-security}"
}
}
}
}
VS Code prompts for each input the first time the server starts, so no secret is written to the file. VS Code docs