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Godot MCP Runtime for VS Code

io.github.erodenn/godot-mcp-runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

client:VS Code transport:stdio runtime:npm

Install Godot MCP Runtime in VS Code

.vscode/mcp.json

{
  "inputs": [
    {
      "type": "promptString",
      "id": "godot-path",
      "description": "GODOT_PATH",
      "password": true
    },
    {
      "type": "promptString",
      "id": "debug",
      "description": "DEBUG",
      "password": true
    },
    {
      "type": "promptString",
      "id": "godot-mcp-disable-elicitation",
      "description": "GODOT_MCP_DISABLE_ELICITATION",
      "password": true
    },
    {
      "type": "promptString",
      "id": "godot-mcp-strict",
      "description": "GODOT_MCP_STRICT",
      "password": true
    },
    {
      "type": "promptString",
      "id": "godot-mcp-disable-security",
      "description": "GODOT_MCP_DISABLE_SECURITY",
      "password": true
    }
  ],
  "servers": {
    "godot-mcp-runtime": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "${input:godot-path}",
        "DEBUG": "${input:debug}",
        "GODOT_MCP_DISABLE_ELICITATION": "${input:godot-mcp-disable-elicitation}",
        "GODOT_MCP_STRICT": "${input:godot-mcp-strict}",
        "GODOT_MCP_DISABLE_SECURITY": "${input:godot-mcp-disable-security}"
      }
    }
  }
}

VS Code prompts for each input the first time the server starts, so no secret is written to the file. VS Code docs

Godot MCP Runtime in other clients