Godot MCP Runtime for Windsurf
io.github.erodenn/godot-mcp-runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
client:Windsurf
transport:stdio
runtime:npm
Install Godot MCP Runtime in Windsurf
~/.codeium/windsurf/mcp_config.json · windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>",
"DEBUG": "<DEBUG>",
"GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
"GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
"GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
}
}
}
}
Global only — Windsurf has no per-project MCP config. Refresh Cascade after saving. Windsurf docs