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Windsurf

Godot MCP Runtime for Windsurf

io.github.erodenn/godot-mcp-runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

client:Windsurf transport:stdio runtime:npm

Install Godot MCP Runtime in Windsurf

~/.codeium/windsurf/mcp_config.json · windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json

Held in this page only — never stored, logged, or sent anywhere but back to your screen.

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "<GODOT_PATH>",
        "DEBUG": "<DEBUG>",
        "GODOT_MCP_DISABLE_ELICITATION": "<GODOT_MCP_DISABLE_ELICITATION>",
        "GODOT_MCP_STRICT": "<GODOT_MCP_STRICT>",
        "GODOT_MCP_DISABLE_SECURITY": "<GODOT_MCP_DISABLE_SECURITY>"
      }
    }
  }
}

Global only — Windsurf has no per-project MCP config. Refresh Cascade after saving. Windsurf docs

Godot MCP Runtime in other clients