spriteship for Claude Desktop
com.spriteship/spriteship
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
client:Claude Desktop
transport:streamable-http
tools:72
Install spriteship in Claude Desktop
~/Library/Application Support/Claude/claude_desktop_config.json · windows: %APPDATA%\Claude\claude_desktop_config.json
{
"mcpServers": {
"spriteship": {
"command": "npx",
"args": [
"-y",
"mcp-remote",
"https://spriteship.com/mcp"
]
}
}
}
Claude Desktop has no remote transport in its config file, so this bridges through mcp-remote. Restart the app after saving. Claude Desktop docs
What Claude Desktop can do once it is connected
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body