spriteship for Cursor
com.spriteship/spriteship
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
client:Cursor
transport:streamable-http
tools:72
Install spriteship in Cursor
~/.cursor/mcp.json · windows: %USERPROFILE%\.cursor\mcp.json
{
"mcpServers": {
"spriteship": {
"url": "https://spriteship.com/mcp"
}
}
}
Use .cursor/mcp.json in a project root instead to scope it to that project. Cursor merges both. Cursor docs
What Cursor can do once it is connected
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body