set_asset_collision_body — spriteship MCP Tool Mutating
set_asset_collision_body
(set asset collision body) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call set_asset_collision_body from your client
- Claude Code spriteship set_asset_collision_body run in your project directory
- Claude Desktop spriteship set_asset_collision_body ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship set_asset_collision_body ~/.cursor/mcp.json
- VS Code spriteship set_asset_collision_body .vscode/mcp.json
- Zed spriteship set_asset_collision_body ~/.config/zed/settings.json
- Windsurf spriteship set_asset_collision_body ~/.codeium/windsurf/mcp_config.json
- Cline spriteship set_asset_collision_body ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship set_asset_collision_body ~/.gemini/settings.json
- Grok spriteship set_asset_collision_body .mcp.json (in your project root)
- ChatGPT spriteship set_asset_collision_body Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship set_asset_collision_body Settings → Connectors → Add custom connector
- LangChain spriteship set_asset_collision_body pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.