generate_character_animation — spriteship MCP Tool
generate_character_animation
(generate character animation) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call generate_character_animation from your client
- Claude Code spriteship generate_character_animation run in your project directory
- Claude Desktop spriteship generate_character_animation ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship generate_character_animation ~/.cursor/mcp.json
- VS Code spriteship generate_character_animation .vscode/mcp.json
- Zed spriteship generate_character_animation ~/.config/zed/settings.json
- Windsurf spriteship generate_character_animation ~/.codeium/windsurf/mcp_config.json
- Cline spriteship generate_character_animation ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship generate_character_animation ~/.gemini/settings.json
- Grok spriteship generate_character_animation .mcp.json (in your project root)
- ChatGPT spriteship generate_character_animation Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship generate_character_animation Settings → Connectors → Add custom connector
- LangChain spriteship generate_character_animation pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.