save_ui_component_defaults — spriteship MCP Tool
save_ui_component_defaults
(save ui component defaults) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call save_ui_component_defaults from your client
- Claude Code spriteship save_ui_component_defaults run in your project directory
- Claude Desktop spriteship save_ui_component_defaults ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship save_ui_component_defaults ~/.cursor/mcp.json
- VS Code spriteship save_ui_component_defaults .vscode/mcp.json
- Zed spriteship save_ui_component_defaults ~/.config/zed/settings.json
- Windsurf spriteship save_ui_component_defaults ~/.codeium/windsurf/mcp_config.json
- Cline spriteship save_ui_component_defaults ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship save_ui_component_defaults ~/.gemini/settings.json
- Grok spriteship save_ui_component_defaults .mcp.json (in your project root)
- ChatGPT spriteship save_ui_component_defaults Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship save_ui_component_defaults Settings → Connectors → Add custom connector
- LangChain spriteship save_ui_component_defaults pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.