recover_ui_pack_components — spriteship MCP Tool
recover_ui_pack_components
(recover ui pack components) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call recover_ui_pack_components from your client
- Claude Code spriteship recover_ui_pack_components run in your project directory
- Claude Desktop spriteship recover_ui_pack_components ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship recover_ui_pack_components ~/.cursor/mcp.json
- VS Code spriteship recover_ui_pack_components .vscode/mcp.json
- Zed spriteship recover_ui_pack_components ~/.config/zed/settings.json
- Windsurf spriteship recover_ui_pack_components ~/.codeium/windsurf/mcp_config.json
- Cline spriteship recover_ui_pack_components ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship recover_ui_pack_components ~/.gemini/settings.json
- Grok spriteship recover_ui_pack_components .mcp.json (in your project root)
- ChatGPT spriteship recover_ui_pack_components Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship recover_ui_pack_components Settings → Connectors → Add custom connector
- LangChain spriteship recover_ui_pack_components pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.