validate_ui_component_layout — spriteship MCP Tool
validate_ui_component_layout
(validate ui component layout) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call validate_ui_component_layout from your client
- Claude Code spriteship validate_ui_component_layout run in your project directory
- Claude Desktop spriteship validate_ui_component_layout ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship validate_ui_component_layout ~/.cursor/mcp.json
- VS Code spriteship validate_ui_component_layout .vscode/mcp.json
- Zed spriteship validate_ui_component_layout ~/.config/zed/settings.json
- Windsurf spriteship validate_ui_component_layout ~/.codeium/windsurf/mcp_config.json
- Cline spriteship validate_ui_component_layout ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship validate_ui_component_layout ~/.gemini/settings.json
- Grok spriteship validate_ui_component_layout .mcp.json (in your project root)
- ChatGPT spriteship validate_ui_component_layout Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship validate_ui_component_layout Settings → Connectors → Add custom connector
- LangChain spriteship validate_ui_component_layout pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.