set_asset_runtime_intent — spriteship MCP Tool Mutating
set_asset_runtime_intent
(set asset runtime intent) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call set_asset_runtime_intent from your client
- Claude Code spriteship set_asset_runtime_intent run in your project directory
- Claude Desktop spriteship set_asset_runtime_intent ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship set_asset_runtime_intent ~/.cursor/mcp.json
- VS Code spriteship set_asset_runtime_intent .vscode/mcp.json
- Zed spriteship set_asset_runtime_intent ~/.config/zed/settings.json
- Windsurf spriteship set_asset_runtime_intent ~/.codeium/windsurf/mcp_config.json
- Cline spriteship set_asset_runtime_intent ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship set_asset_runtime_intent ~/.gemini/settings.json
- Grok spriteship set_asset_runtime_intent .mcp.json (in your project root)
- ChatGPT spriteship set_asset_runtime_intent Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship set_asset_runtime_intent Settings → Connectors → Add custom connector
- LangChain spriteship set_asset_runtime_intent pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.