generate_project_vision — spriteship MCP Tool
generate_project_vision
(generate project vision) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call generate_project_vision from your client
- Claude Code spriteship generate_project_vision run in your project directory
- Claude Desktop spriteship generate_project_vision ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship generate_project_vision ~/.cursor/mcp.json
- VS Code spriteship generate_project_vision .vscode/mcp.json
- Zed spriteship generate_project_vision ~/.config/zed/settings.json
- Windsurf spriteship generate_project_vision ~/.codeium/windsurf/mcp_config.json
- Cline spriteship generate_project_vision ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship generate_project_vision ~/.gemini/settings.json
- Grok spriteship generate_project_vision .mcp.json (in your project root)
- ChatGPT spriteship generate_project_vision Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship generate_project_vision Settings → Connectors → Add custom connector
- LangChain spriteship generate_project_vision pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.