generate_project_intake — spriteship MCP Tool
generate_project_intake
(generate project intake) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call generate_project_intake from your client
- Claude Code spriteship generate_project_intake run in your project directory
- Claude Desktop spriteship generate_project_intake ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship generate_project_intake ~/.cursor/mcp.json
- VS Code spriteship generate_project_intake .vscode/mcp.json
- Zed spriteship generate_project_intake ~/.config/zed/settings.json
- Windsurf spriteship generate_project_intake ~/.codeium/windsurf/mcp_config.json
- Cline spriteship generate_project_intake ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship generate_project_intake ~/.gemini/settings.json
- Grok spriteship generate_project_intake .mcp.json (in your project root)
- ChatGPT spriteship generate_project_intake Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship generate_project_intake Settings → Connectors → Add custom connector
- LangChain spriteship generate_project_intake pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.