fix_asset_seams — spriteship MCP Tool
fix_asset_seams
(fix asset seams) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call fix_asset_seams from your client
- Claude Code spriteship fix_asset_seams run in your project directory
- Claude Desktop spriteship fix_asset_seams ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship fix_asset_seams ~/.cursor/mcp.json
- VS Code spriteship fix_asset_seams .vscode/mcp.json
- Zed spriteship fix_asset_seams ~/.config/zed/settings.json
- Windsurf spriteship fix_asset_seams ~/.codeium/windsurf/mcp_config.json
- Cline spriteship fix_asset_seams ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship fix_asset_seams ~/.gemini/settings.json
- Grok spriteship fix_asset_seams .mcp.json (in your project root)
- ChatGPT spriteship fix_asset_seams Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship fix_asset_seams Settings → Connectors → Add custom connector
- LangChain spriteship fix_asset_seams pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_automatic_pose_fallback
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.