approve_automatic_pose_fallback — spriteship MCP Tool
approve_automatic_pose_fallback
(approve automatic pose fallback) is one of 72 tools on the
spriteship
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call approve_automatic_pose_fallback from your client
- Claude Code spriteship approve_automatic_pose_fallback run in your project directory
- Claude Desktop spriteship approve_automatic_pose_fallback ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor spriteship approve_automatic_pose_fallback ~/.cursor/mcp.json
- VS Code spriteship approve_automatic_pose_fallback .vscode/mcp.json
- Zed spriteship approve_automatic_pose_fallback ~/.config/zed/settings.json
- Windsurf spriteship approve_automatic_pose_fallback ~/.codeium/windsurf/mcp_config.json
- Cline spriteship approve_automatic_pose_fallback ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI spriteship approve_automatic_pose_fallback ~/.gemini/settings.json
- Grok spriteship approve_automatic_pose_fallback .mcp.json (in your project root)
- ChatGPT spriteship approve_automatic_pose_fallback Settings → Connectors → Advanced → Developer mode
- Claude.ai spriteship approve_automatic_pose_fallback Settings → Connectors → Add custom connector
- LangChain spriteship approve_automatic_pose_fallback pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http spriteship https://spriteship.com/mcp
Other tools on this server
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body
- cancel_job
- approve_directional_poses
- frame_animation
- rebuild_character
- mirror_animation
- rematte_animation
- phase_split
- reprocess_asset
- create_project
- create_character
- generate_character_animation
- generate_character_turn
- resume_pose
- generate_pose
- animate_asset
- revise_asset
- regen_asset_pair
- convert_texture_to_material
- fix_asset_seams
- create_asset
- retry_job
- generate_project_intake
- generate_project_vision
- suggest_motion_hint
- get_subscription_allowances
- retry_unusable_result
- import_asset_image
- list_ui_packs
- get_ui_pack
- get_ui_pack_batch_recovery
- resume_ui_pack_batch
- recover_ui_pack_components
- get_ui_pack_batch
- list_ui_fonts
- get_project_style_guide
- save_project_style_guide
- suggest_project_style
- create_ui_pack
- save_ui_pack_style
- validate_ui_component_layout
- generate_ui_pack
- revise_ui_pack_png
- rename_ui_component
- save_ui_component_defaults
- replace_ui_component_png
- create_ui_composition
- get_ui_pack_export_command
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.