spriteship for Cline
com.spriteship/spriteship
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
client:Cline
transport:streamable-http
tools:72
Install spriteship in Cline
~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json · windows: %APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json
{
"mcpServers": {
"spriteship": {
"url": "https://spriteship.com/mcp"
}
}
}
Cline's MCP Servers pane edits this file for you if you would rather not find it. Cline docs
What Cline can do once it is connected
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body