spriteship for LangChain
com.spriteship/spriteship
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
client:LangChain
transport:streamable-http
tools:72
Install spriteship in LangChain
pip install langchain-mcp-adapters
from langchain_mcp_adapters.client import MultiServerMCPClient
client = MultiServerMCPClient({
"spriteship": {
"transport": "streamable_http",
"url": "https://spriteship.com/mcp",
}
})
tools = await client.get_tools()
get_tools() returns the server's tools as LangChain tools, ready for an agent. LangChain docs
What LangChain can do once it is connected
- get_integration_status
- whoami
- get_credits
- list_projects
- get_project
- list_characters
- plan_sync
- get_character
- get_character_manifest
- list_character_poses
- list_assets
- get_asset
- get_custom_fields
- get_frames
- list_maps
- get_map
- export_map
- get_job
- get_export_command
- select_frames
- duplicate_animation
- create_animation_from_pose
- set_asset_runtime_intent
- set_asset_collision_body