chess_get_status — Moddable Games Tools MCP Tool
chess_get_status
(chess get status) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call chess_get_status from your client
- Claude Code Moddable Games Tools chess_get_status run in your project directory
- Claude Desktop Moddable Games Tools chess_get_status ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools chess_get_status ~/.cursor/mcp.json
- VS Code Moddable Games Tools chess_get_status .vscode/mcp.json
- Zed Moddable Games Tools chess_get_status ~/.config/zed/settings.json
- Windsurf Moddable Games Tools chess_get_status ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools chess_get_status ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools chess_get_status ~/.gemini/settings.json
- Grok Moddable Games Tools chess_get_status .mcp.json (in your project root)
- ChatGPT Moddable Games Tools chess_get_status Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools chess_get_status Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools chess_get_status pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.