team_split — Moddable Games Tools MCP Tool
team_split
(team split) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call team_split from your client
- Claude Code Moddable Games Tools team_split run in your project directory
- Claude Desktop Moddable Games Tools team_split ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools team_split ~/.cursor/mcp.json
- VS Code Moddable Games Tools team_split .vscode/mcp.json
- Zed Moddable Games Tools team_split ~/.config/zed/settings.json
- Windsurf Moddable Games Tools team_split ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools team_split ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools team_split ~/.gemini/settings.json
- Grok Moddable Games Tools team_split .mcp.json (in your project root)
- ChatGPT Moddable Games Tools team_split Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools team_split Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools team_split pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.