ti4_random_factions — Moddable Games Tools MCP Tool
ti4_random_factions
(ti4 random factions) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call ti4_random_factions from your client
- Claude Code Moddable Games Tools ti4_random_factions run in your project directory
- Claude Desktop Moddable Games Tools ti4_random_factions ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools ti4_random_factions ~/.cursor/mcp.json
- VS Code Moddable Games Tools ti4_random_factions .vscode/mcp.json
- Zed Moddable Games Tools ti4_random_factions ~/.config/zed/settings.json
- Windsurf Moddable Games Tools ti4_random_factions ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools ti4_random_factions ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools ti4_random_factions ~/.gemini/settings.json
- Grok Moddable Games Tools ti4_random_factions .mcp.json (in your project root)
- ChatGPT Moddable Games Tools ti4_random_factions Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools ti4_random_factions Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools ti4_random_factions pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- hex_pathfind
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.