hex_pathfind — Moddable Games Tools MCP Tool
hex_pathfind
(hex pathfind) is one of 89 tools on the
Moddable Games Tools
MCP server. Connect the server and your client discovers it on the handshake.
by client
How to call hex_pathfind from your client
- Claude Code Moddable Games Tools hex_pathfind run in your project directory
- Claude Desktop Moddable Games Tools hex_pathfind ~/Library/Application Support/Claude/claude_desktop_config.json
- Cursor Moddable Games Tools hex_pathfind ~/.cursor/mcp.json
- VS Code Moddable Games Tools hex_pathfind .vscode/mcp.json
- Zed Moddable Games Tools hex_pathfind ~/.config/zed/settings.json
- Windsurf Moddable Games Tools hex_pathfind ~/.codeium/windsurf/mcp_config.json
- Cline Moddable Games Tools hex_pathfind ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
- Gemini CLI Moddable Games Tools hex_pathfind ~/.gemini/settings.json
- Grok Moddable Games Tools hex_pathfind .mcp.json (in your project root)
- ChatGPT Moddable Games Tools hex_pathfind Settings → Connectors → Advanced → Developer mode
- Claude.ai Moddable Games Tools hex_pathfind Settings → Connectors → Add custom connector
- LangChain Moddable Games Tools hex_pathfind pip install langchain-mcp-adapters
Fastest route
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp
Other tools on this server
- chess_generate_puzzle
- chess_list_puzzle_types
- chess_list_variants
- chess_get_legal_moves
- chess_analyze_position
- chess_make_move
- chess_validate_move
- chess_get_status
- chess_render_svg
- chess_make_moves
- chess_get_opening_book
- hex_list_games
- hex_generate_map
- hex_export_svg
- hex_get_info
- hex_compute_fov
- play_list_families
- play_list_variants
- play_get_definition
- play_create_game
- play_get_moves
- play_apply_move
- play_check_status
- play_suggest_move
- play_render_board
- play_export_fen
- play_load_fen
- play_validate_move
- play_make_moves
- rules_list_games
- rules_get_game
- rules_get_game_meta
- rules_get_page
- rules_get_variant_list
- rules_get_diagram
- rules_get_variant
- rules_search
- rules_random
- board_gallery_search
- board_gallery_get
- tile_gallery_search
- tile_gallery_get
- tile_gallery_stats
- board_gallery_stats
- piece_gallery_search
- piece_gallery_get_set
- piece_gallery_stats
- oracle_list_games
- rpg_chargen
- oracle_roll
- oracle_list_tables
- oracle_ask
- oracle_scene
- rpg_search_entities
- rpg_get_entity
- rpg_random_encounter
- rpg_browse_category
- rpg_loot
- oracle_list_recipes
- oracle_interpret
- oracle_table_view
- oracle_encounter
- rpg_list_categories
- rpg_random
- ti4_random_factions
- ti4_draft_factions
- ti4_list_factions
- ti4_draw_objectives
- ti4_draw_agendas
- nukes_setup_generator
- game_nukes_combat
- colony_dice_odds
- game_deck_create
- game_deck_list_types
- game_deck_deal
- game_score_tracker
- talisman_draw_characters
- talisman_draw_encounter
- jam_status
- jam_timer
- jam_vote
- dice_roll
- coin_flip
- team_split
- random_player_order
- timer_suggest
- game_jam_theme
- dice_odds
This list was read from the server itself, by connecting to it and calling tools/list on 24 September 2026. It is what
the server actually exposes, not what its listing claims.
Mutating and Read-only are read off each tool's name, not its schema — a hint, not a guarantee. The registry stores tool names only; connect the server for its live schemas.